#include "UI/Window/UIControl.h" #include // INLINED CUIControl::CUIControl(UIWindowContext& context) : UIWindow(context, 0), hitEnabled(1) { } // OFFSET: 0x009C08C0 CUIControl::~CUIControl() = default; // OFFSET: 0x009D5490 // FUNCTION: fn_14047 bool CUIControl::CanHitTest() { return this->hitEnabled != 0; } // OFFSET: 0x009EEAD0 // FUNCTION: fn_14634 void CUIControl::Slot10(int x, int y, std::intptr_t value) { if (this->parent) { this->parent->Slot10(x + this->geometry.x, y + this->geometry.y, value); } } // OFFSET: 0x009EF680 // FUNCTION: fn_14639 void CUIControl::Slot25(int x, int y) { if (this->parent) { this->parent->Slot25(x + this->geometry.x, y + this->geometry.y); } } // OFFSET: 0x009EF650 // FUNCTION: fn_14638 void CUIControl::Slot26(int x, int y) { if (this->parent) { this->parent->Slot26(x + this->geometry.x, y + this->geometry.y); } } // OFFSET: 0x009EF710 // FUNCTION: fn_14642 void CUIControl::Slot27(int x, int y) { if (this->parent) { this->parent->Slot27(x + this->geometry.x, y + this->geometry.y); } } // OFFSET: 0x009EF6E0 // FUNCTION: fn_14641 void CUIControl::Slot28(int x, int y) { if (this->parent) { this->parent->Slot28(x + this->geometry.x, y + this->geometry.y); } } // OFFSET: 0x009EF740 // FUNCTION: fn_14643 void CUIControl::ResetCursor(int x, int y) { if (this->parent) { this->parent->ResetCursor(x + this->geometry.x, y + this->geometry.y); } } // OFFSET: 0x009EF6B0 // FUNCTION: fn_14640 void CUIControl::Slot31(int x, int y) { if (this->parent) { this->parent->Slot31(x + this->geometry.x, y + this->geometry.y); } } // OFFSET: 0x009EF7A0 // FUNCTION: fn_14645 void CUIControl::Slot32(int x, int y) { if (this->parent) { this->parent->Slot32(x + this->geometry.x, y + this->geometry.y); } } // OFFSET: 0x009EF7D0 // FUNCTION: fn_14646 void CUIControl::Slot33(int x, int y) { if (this->parent) { this->parent->Slot33(x + this->geometry.x, y + this->geometry.y); } } // OFFSET: 0x009EF770 // FUNCTION: fn_14644 void CUIControl::Slot34(int x, int y) { if (this->parent) { this->parent->Slot34(x + this->geometry.x, y + this->geometry.y); } } // OFFSET: 0x009EF800 // FUNCTION: fn_14647 void CUIControl::Slot35(int value) { if (this->parent) { this->parent->Slot35(value); } } // OFFSET: 0x009EF5F0 // FUNCTION: fn_14637 bool CUIControl::IsPointInside(int x, int y) { RECT rect = {this->geometry.x, this->geometry.y, this->geometry.x + this->geometry.width, this->geometry.y + this->geometry.height}; POINT point = {x, y}; return PtInRect(&rect, point) != FALSE; } // OFFSET: 0x009EF5E0 // FUNCTION: fn_14636 void CUIControl::Invalidate() { this->Root()->InvalidateChildren(); } // OFFSET: 0x009EF820 // FUNCTION: fn_14648 void CUIControl::Slot52(int value) { this->Slot53(value); for (UIWindow* child : this->m_children) { child->Slot52(value); } } // OFFSET: 0x009D3FC0 // FUNCTION: fn_14036 void CUIControl::Slot53(int) { }