#include "Contents/Effects/FortuneKissEffect.h" #include "Contents/Effects/Particle.h" // OFFSET: 0x00701700 // FUNCTION: fn_06996 bool CFortuneKiss::Slot06() { return this->ActorExists(); } // OFFSET: 0x00701B10 // FUNCTION: fn_06998 void CFortuneKiss::Slot04() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { if (*it) { (*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } }