#include "Contents/Ground/GroundSpatial.h" #include "Utility/Math/ScalarConversion.h" #include // OFFSET: 0x00ABD8F0 // FUNCTION: fn_17548 GroundQuad::GroundQuad() : texture(nullptr), selected(0) { for (auto& vertex : this->vertices) { vertex[0] = 0.0f; vertex[1] = 0.0f; vertex[2] = 0.0f; } } // OFFSET: 0x00ABD8A0 // FUNCTION: fn_17547 GroundCell::GroundCell() : corners{}, top(nullptr), side1(nullptr), side2(nullptr), color{255, 255, 255} { } // OFFSET: 0x00AC0180 // FUNCTION: fn_17562 void GroundSpatial::SpatialCell(float x, float z, int& column, int& row) const { const float first = static_cast(std::floor(static_cast(x / this->cellSize))); column = TruncateToInt(first) + this->width / 2; const float second = static_cast(std::floor(static_cast(z / this->cellSize))); row = TruncateToInt(second) + this->height / 2; } // OFFSET: 0x00AC0EA0 // FUNCTION: fn_17573 void GroundSpatial::HeightBounds(const int* rectangle, float& minimum, float& maximum) const { if (rectangle[0] < 0 || rectangle[0] >= this->width || rectangle[2] < 0 || rectangle[2] >= this->width || rectangle[1] < 0 || rectangle[1] >= this->height || rectangle[3] < 0 || rectangle[3] >= this->height || rectangle[2] <= rectangle[0] || rectangle[3] <= rectangle[1]) { minimum = 0.0f; maximum = 0.0f; return; } minimum = 999999.0f; maximum = -999999.0f; int column = rectangle[0]; while (column <= rectangle[2]) { int row = rectangle[1]; while (row <= rectangle[3]) { const auto index = static_cast(column) + static_cast(row) * static_cast(this->width); const GroundQuad* top = this->cells[index].top; if (top) { const float heights[4] = {top->vertices[0][1], top->vertices[1][1], top->vertices[2][1], top->vertices[3][1]}; for (float value : heights) { if (value > maximum) { maximum = value; } } for (float value : heights) { if (minimum > value) { minimum = value; } } } ++row; } ++column; } }