#include "Client/Session.h" // OFFSET: 0x00E0AD10 // FUNCTION: fn_23805 const char* CSession::GetPetTalkActionName(int action) { switch (action) { case 0: return "feeding"; case 1: return "hunting"; case 2: return "danger"; case 3: return "dead"; case 4: return "stand"; case 10: return "connect"; case 6: return "levelup"; case 7: return "perfor_1"; case 8: return "perfor_2"; case 9: return "perfor_3"; case 5: return "perfor_s"; default: return "normal"; } }