#include "Contents/Effects/Particle.h" #include "Render/Primitives/RenderPrimitive.h" #include "Render/Textures/TextureCache.h" #include // OFFSET: 0x00B3C440 // FUNCTION: fn_18809 float RandomRange(float minimum, float maximum) { if (minimum == maximum) { return minimum; } const int low = static_cast(minimum * 10.0f); const int value = rand(); const int span = std::abs(low + static_cast(maximum * -10.0f)) + 1; return static_cast(value % span + low) * 0.1f; } // OFFSET: 0x00B3F950 // OFFSET: 0x00B3FC10 // OFFSET: 0x00B3FC80 // OFFSET: 0x00B40120 // OFFSET: 0x00B40160 // OFFSET: 0x00B40190