#include "Client/Session.h" // OFFSET: 0x00E19090 // FUNCTION: fn_23834 const char* CSession::GetMonsterTalkEventName(int event) { switch (event) { case 0: return "attack"; case 1: return "castskill"; case 2: return "useskill"; case 3: return "skillattacked"; case 4: return "hp50"; case 5: return "hp25"; case 6: return "dead"; default: return nullptr; } }