#include "Contents/Movies/BinkMovies.h" #include "Resource/Models/ModelResource.h" // OFFSET: 0x0075CDF0 // FUNCTION: fn_08028 void C3dModelRes::RegisterMovies(BinkMovies& movies, const float* position) const { for (const std::string& name : this->movieNames) { if (NamedBinkMovie* movie = movies.Get(name, 1)) { movies.AddPosition(*movie, position[0], position[1], position[2]); } } }