#include "Render/RendererDX7.h" // OFFSET: 0x0055EC00 // FUNCTION: fn_02113 void CRendererDX7::SetClearColor(unsigned color) { this->clearColor = color; } // OFFSET: 0x0055ED40 // FUNCTION: fn_02115 void CRendererDX7::SetCamera(const float* eye, const float* target, const float* up) { } // OFFSET: 0x0055F690 // FUNCTION: fn_02117 void CRendererDX7::SetTextureFormat(unsigned format) { this->unknown_024C = format; }