#include "UI/Shortcuts/ShortcutDetails.h" #include "UI/Shortcuts/SkillDetailClose.h" #include "UI/Window/UIWindow.h" #include "UI/Window/WindowManagerWindows.h" #include "UI/Window/UIWindowMgr.h" namespace { // INLINED void ToScreen(const UIWindow& window, int& x, int& y) { x = (x + window.geometry.x); y = (y + window.geometry.y); for (const UIWindow* node = window.parent; node; node = node->parent) { x = (x + node->geometry.x); y = (y + node->geometry.y); } } } // INLINED inline bool SkillDetailClose::Close() { if (this->window) { this->saved[46] = {this->window->geometry.x, this->window->geometry.y, this->window->geometry.width, this->window->geometry.height}; } if (!this->modalStack.empty() && this->modalStack.back() != 0) { return false; } if (this->window == this->reference_4F1D4) { this->reference_4F1D4 = nullptr; } bool removed = false; if (this->window) { this->retirement.Schedule(this->window); this->window = nullptr; this->visible = 0; removed = true; } this->windowsById.erase(46); if (removed) { g_windowMgr.RemoveOrder(46); } return removed; } // OFFSET: 0x009332D0 // FUNCTION: fn_12724 void ShortcutDetails::Open(UIWindow& window, ShortcutGrid& grid, int x, int y, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots) { const int column = grid.HitTest(x, y, this->itemSlotActive, this->currentRow); if (column == -1) { return; } const int index = 9 * this->currentRow + column; const int limit = 9 * grid.rows; const NormalItemSlot* slot; if (limit <= index) { if (!this->itemSlotActive) { return; } slot = itemSlots[column]; } else { slot = slots[index]; if (slot->itemId == 0) { return; } } if (limit <= index || slot->unknown_0000 == 0) { ItemInfo item = LookupClientItem(this->inventory, static_cast(slot->itemId), 1); if (item.unknown_0000[1] != 0) { UIWindow* detail = this->windows.EnsureWindow(12); detail->SendMsg(nullptr, 24, reinterpret_cast(&item), 0, 0, 0); } return; } CSkillInfo skill = this->skills.Lookup(slot->itemId); if (!skill.MatchesShortcut(slot)) { return; } UIWindow* detail = this->windows.EnsureWindow(46); if (detail) { if (this->describedSkill == skill.id) { this->skillClose.Close(); } else { detail->SendMsg(nullptr, 61, skill.id, 0, 0, 0); } } int originX = 0; int originY = 0; ToScreen(window, originX, originY); const int targetX = (originX + x); int adjustment = 0; if (this->screenWidth - static_cast(targetX) < static_cast(detail->geometry.width)) { adjustment = targetX + detail->geometry.width - static_cast(this->screenWidth); } const int rowY = 33 * (y / 33); const int targetY = static_cast(originY) <= static_cast(this->screenHeight) * 0.5f ? ((originY + rowY) + 33) : ((originY + rowY) - detail->geometry.height); detail->Move(targetX - adjustment, targetY); }