#include "Client/Mode/ModeDragState.h" #include "UI/Shortcuts/ShortcutPress.h" #include "UI/Window/UIFrameWnd.h" // OFFSET: 0x009310E0 // FUNCTION: fn_12699 void ShortcutPress::Press(UIFrameWnd& window, ShortcutGrid& grid, int x, int y, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots) { const int columnOffset = x - 15; if (columnOffset >= 261 || x < 15 || y < 4) { window.UIFrameWnd::Slot25(x, y); return; } if (this->restricted) { return; } const int column = grid.HitTest(x, y, this->itemSlotActive, this->currentRow); if (column == -1) { return; } grid.hovered = column; const int index = 9 * this->currentRow + column; if (9 * grid.rows > index) { const NormalItemSlot& slot = *slots[index]; if (slot.itemId == 0) { return; } if (slot.unknown_0000 != 0) { CSkillInfo skill = this->skills.Lookup(slot.itemId); if (skill.MatchesShortcut(&slot) && this->drag) { this->drag->BeginSkill(this->windows, this->resources, 7, skill.id, skill.name, slot.unknown_0005, index); } } else { ItemInfo item = LookupClientItem(this->inventory, static_cast(slot.itemId), 1); if (item.unknown_0000[1] != 0) { this->drag->BeginItem(this->windows, this->descriptions, 7, item, item.quantity, -1); } } } else if (this->itemSlotActive) { const NormalItemSlot& slot = *itemSlots[column]; if (slot.itemId == 0) { return; } ItemInfo item = LookupClientItem(this->inventory, static_cast(slot.itemId), 1); if (item.unknown_0000[1] != 0 && this->drag) { this->drag->BeginItem(this->windows, this->descriptions, 7, item, item.quantity, -1); } } }