#include "Contents/Effects/EvilLandEffect.h" #include "Contents/Effects/EffectMemoryMgr.h" // OFFSET: 0x006FE300 // FUNCTION: fn_06944 CEvilLandEffect::CEvilLandEffect() : CEffect(1555), particles() { } // OFFSET: 0x006FE4F0 // FUNCTION: fn_06947 void CEvilLandEffect::Close() { for (CParticle* particle : this->particles) { FreeParticle(particle); } this->particles.clear(); } // OFFSET: 0x006FE830 // FUNCTION: fn_06949 bool CEvilLandEffect::Slot06() { return this->ActorExists(); }