#include "Contents/Effects/SquareRangeEffect.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include // OFFSET: 0x00B4C5E0 // FUNCTION: fn_18960 CSquareRangeEffect::CSquareRangeEffect() : CEffect(-1), size(1.0f), resize(0), particles() { } // OFFSET: 0x00B4C750 // FUNCTION: fn_18962 void CSquareRangeEffect::Close() { for (CParticle* particle : this->particles) { FreeParticle(particle); } this->particles.clear(); } // OFFSET: 0x00B4C790 // FUNCTION: fn_18963 void CSquareRangeEffect::Slot01() { if (this->id == 991) { this->size = 7.0f; } CParticle* particle = CreateParticle(reinterpret_cast(this->position), 5); if (!particle) { return; } particle->alpha = 255; particle->SetColor(255, 255, 255); particle->SetTexture("effect\\SquareRange.tga"); particle->scale = this->size * 2.5f; if (this->id == 991) { this->unknown_002C = 300; particle->SetColor(92, 92, 92); particle->destinationBlend = 6; } this->particles.push_back(particle); } // OFFSET: 0x00B4C8C0 // FUNCTION: fn_18964 bool CSquareRangeEffect::Slot06() { if (this->id == 991) { return !this->IsFinished(); } return true; } // OFFSET: 0x00B4C8E0 // FUNCTION: fn_18965 void CSquareRangeEffect::Slot03() { for (std::vector::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; particle->position.x = this->position[0]; particle->position.y = this->position[1]; particle->position.z = this->position[2]; if (particle) { if (this->resize) { particle->scale = this->size * 2.5f; this->resize = 0; } matrix rotation; std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values)); rotation.MakeXRotation(1.5707964f); matrix scale; std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values)); scale.SetScale(particle->scale, particle->scale, 1.0f); matrix transform; transform.Compose(scale, rotation); particle->transform = transform; } ++particle->unknown_00E8; } } // OFFSET: 0x00B4CB40 // FUNCTION: fn_18966 void CSquareRangeEffect::Slot04() { for (std::vector::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { if (*it) { (*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } }