#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALINITIALIZATION_H #define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDSPATIALINITIALIZATION_H #include struct WorldSpatialTree; class GroundGeometry; class C3dAttr; class C3dActor; void PublishWorldModels(WorldSpatialTree& root, C3dActor* const* models, int& published, int& pending); #endif