#include "Contents/Effects/FriggSongEffect.h" #include "Contents/Effects/EffectTypes.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include #include // OFFSET: 0x00701BB0 // FUNCTION: fn_06999 CFriggSongEffect::CFriggSongEffect() : CEffect(0x423), lastInner{} { this->unknown_002C = EffectLifetime(0x423); } // OFFSET: 0x007021A0 // FUNCTION: fn_07003 void CFriggSongEffect::Slot12() { this->AddEvent(0, "effect\\wm_frigg_song.wav", 0, 0); } // OFFSET: 0x007023E0 // FUNCTION: fn_07005 void CFriggSongEffect::Slot03() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { (*it)->position.x = this->position[0]; (*it)->position.y = this->position[1]; (*it)->position.z = this->position[2]; if (CParticle* particle = *it) { const int age = particle->unknown_00E8; const float baseAngle = *reinterpret_cast(&particle->unknown_00C4); const int angle = static_cast(baseAngle - static_cast(age)); float& height = *reinterpret_cast(&particle->unknown_0048[0xC]); if (age < 20) { height = 1.0f; } else if (age <= 140) { height = (std::max)(0.0f, g_sinTable[age - 20] * particle->unknown_00C0); } else { const float speed = particle->unknown_00C0; particle->unknown_00C0 = (std::max)(0.0f, speed - 0.5f - speed * 0.01f); height = particle->unknown_00C0; } matrix rotation; std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values)); rotation.MakeYRotation(static_cast(angle) / 180.0f * 3.141592f); matrix scale; std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values)); scale.SetScale(1.0f, height / 100.0f * 1.1f, 1.0f); matrix first = rotation; rotation.Compose(first, scale); particle->transform = rotation; } ++(*it)->unknown_00E8; } } // OFFSET: 0x007027A0 // FUNCTION: fn_07006 void CFriggSongEffect::Slot04() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; if (!particle) { continue; } const int texPart = particle->unknown_000C; const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast(texPart - 1) / 21.0f, static_cast(texPart) / 21.0f, false, true}; particle->Render(quad); } }