#include "Contents/Effects/WindEffect.h" #include "Contents/Effects/Particle.h" // OFFSET: 0x00730870 // FUNCTION: fn_07543 bool CWindEffect::Slot06() { return this->ActorExists(); } // OFFSET: 0x00731030 void CWindEffect::Slot04() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; if (!particle) { continue; } const int texPart = particle->unknown_000C; if (texPart <= 0) { continue; } const ParticleQuad quad = {true, 0.0f, 1.0f, static_cast(texPart - 1) / 21.0f, static_cast(texPart) / 21.0f, false, true}; particle->Render(quad); } }