#include "Client/Session.h" #include "Contents/Items/ItemInfo.h" #include "Contents/Items/ItemNaming.h" #include "Render/Primitives/AlphaRectangle.h" #include "Render/Renderer.h" #include "Render/TextureQuad.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" #include "UI/Chat/UIWhisperWnd.h" #include "UI/Items/UIEquipWnd.h" #include "UI/Skill/UISkillDescribeWnd.h" #include "UI/Text/TextFitting.h" #include "Utility/Text/FormatString.h" #include #include #include #include #include // OFFSET: 0x008D0D80 // FUNCTION: fn_12090 void UISkillDescribeWnd::Slot43() { int x = 0; int y = 0; this->ToScreen(x, y); } // OFFSET: 0x008D0DB0 // FUNCTION: fn_12091 void UIWhisperWnd::Slot43() { int x = 0; int y = 0; this->ToScreen(x, y); DrawAlphaRectangle( g_renderer->primitives, g_renderer->queues, x + 1, y + 1, this->geometry.width - 2, this->geometry.height, 0x66000000, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd ); DrawAlphaRectangle( g_renderer->primitives, g_renderer->queues, x + 1, y + 1, this->geometry.width - 2, 17, 0x449EB6E4, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd ); } // OFFSET: 0x008D0F30 // FUNCTION: fn_12092 void UIEquipWnd::DrawDamageSkinPage() { this->DrawBitmap( 0, this->m_contentTop + 14, &static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\ShowDamage\\bg_damage.bmp")))->image, false ); int slot = 0; for (int x = 6; x < 0x116; x += 0x44) { int index = this->m_firstSlot + slot; if (index >= g_session.unknown_80C8) { break; } if (g_session.m_damageSkinIndex == index) { this->DrawBitmap( x, 0x3A, &static_cast(ResourceMgr::Instance().Load( Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage_pick.bmp").c_str()) ))->image, true ); } else if (this->m_hoverSlot == index) { this->DrawBitmap( x, 0x3A, &static_cast(ResourceMgr::Instance().Load( Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage_press.bmp").c_str()) ))->image, true ); } else { this->DrawBitmap( x, 0x3A, &static_cast(ResourceMgr::Instance().Load( Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage.bmp").c_str()) ))->image, true ); } int height; unsigned char bold; if (g_session.m_damageSkinIndex == index) { this->DrawCenteredText(x + 1, 0x45, this->m_damageSkinNames[index].c_str(), 0x40, 0, 14, 0xBABABA, 1); height = 14; bold = 1; } else { this->DrawCenteredText(x + 1, 0x45, this->m_damageSkinNames[index].c_str(), 0x40, 0, 12, 0xBABABA, 0); height = 12; bold = 0; } this->DrawCenteredText(x, 0x44, this->m_damageSkinNames[index].c_str(), 0x40, 0, height, 0x323232, bold); this->DrawBitmap( x + 14, 0x5A, &static_cast(ResourceMgr::Instance().Load( Resolve(FormatOwnedString("%s.bmp", this->m_damageSkinIcons[index].c_str()).c_str()) ))->image, true ); ++slot; } } namespace { struct ItemNameTextInfo { int x; int y; int height; int family; }; } // OFFSET: 0x008D13E0 // FUNCTION: fn_12093 int UIFrameWnd::DrawFittedItemName(int x, int y, const ITEM_INFO* item, std::uint32_t color, int, int, char option) { std::vector breaks; char buffer[256]; std::memset(buffer, 0, sizeof(buffer)); char* highlight = nullptr; std::size_t remaining = sizeof(buffer); char* cursor = buffer; int highlightColor; this->BuildItemName(item, &highlightColor, &breaks, &cursor, &remaining, &highlight, 0, option); char* text = buffer; int offset = 0; for (auto it = breaks.begin(); it != breaks.end(); ++it) { std::string fitted = FitText(*this->geometry.surface, std::string(text), this->geometry.width - x - 10); bool truncated; char* end; if (std::strcmp(fitted.c_str(), text) != 0) { truncated = true; strcpy_s(buffer, sizeof(buffer), fitted.c_str()); end = text + std::strlen(text) + 1; } else { end = *it; truncated = false; } int bytes = static_cast(end - text); if (bytes == 0) { continue; } if (text == highlight) { this->DrawShadowedText(offset + x, y, text, bytes, static_cast(highlightColor), 0xE0E0E0, 0, 12, 0); } else if (item->unknown_005D) { this->DrawShadowedText(offset + x, y, text, bytes, color, 0x5050FA, 0, 12, 0); } else { std::uint32_t card = ItemCardColor(item); if (card == 0x00ADFF2F) { card = 0x00669900; } color = (card >> 16 & 0xFF) | ((card & 0xFF) << 16) | (card & 0x0000FF00); this->DrawShadowedText(offset + x, y, text, bytes, color, 0xFFFFFF, 0, 12, 0); } offset += this->TextWidth(this->m_context->fonts, this->m_context->locale, text, bytes, 0, 12, 0, 0); text = end; if (truncated) { break; } } return offset; } // OFFSET: 0x008D17C0 // FUNCTION: fn_12094 int UIFrameWnd::DrawItemName(int x, int y, int width, const ITEM_INFO* item, int, int family, int height) { int highlightColor = 0; std::vector breaks; char buffer[256] = {}; char* cursor = buffer; std::size_t remaining = sizeof(buffer); char* highlight = nullptr; this->BuildItemName(item, &highlightColor, &breaks, &cursor, &remaining, &highlight, 1, 0); std::uint32_t color = ItemCardColor(item); if (color == 0x00ADFF2F) { color = 0x00669900; } color = (color >> 16 & 0xFF) | (color & 0x0000FF00) | ((color & 0xFF) << 16); const ItemNameTextInfo info = {x, y, height, family}; this->DrawItemNameText(&info, buffer, highlight, color, static_cast(highlightColor), width, &breaks); return x; } // OFFSET: 0x008D1980 // FUNCTION: fn_12095 int UIFrameWnd::DrawWrappedItemName(int x, int y, int width, const ITEM_INFO* item, int, int family, int lineHeight) { char buffer[256] = {}; char* highlight = nullptr; char* cursor = buffer; std::vector breaks; std::size_t remaining = sizeof(buffer); int highlightColor; this->BuildItemName(item, &highlightColor, &breaks, &cursor, &remaining, &highlight, 1, 0); std::uint32_t color = ItemCardColor(item); if (color == 0x00ADFF2F) { color = 0x00669900; } return this->DrawItemNameSegments( x, y, width, breaks, buffer, highlight, static_cast(highlightColor), (color >> 16 & 0xFF) | ((color & 0xFF) << 16) | (color & 0x0000FF00), family, lineHeight ); }