#include "Contents/Actors/GroundScope.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Configuration/ServiceOptions.h" #include "Contents/Ground/GroundGeometry.h" #include "Contents/Ground/GroundRendering.h" #include "Contents/Skills/SkillInfo.h" #include "Contents/World/World.h" #include "Render/Primitives/RenderQueues.h" #include "Render/Projection/RenderProjection.h" #include "Render/Renderer.h" #include "Render/TextureQuad.h" #include "Render/Textures/TextureCache.h" #include #include #include #include // GLOBAL: gl_24678 int g_updateTick; // OFFSET: 0x00E4C2F0 // FUNCTION: fn_24284 bool CGroundScope::OnProcess() { if (this->m_lastingTime < timeGetTime()) { return false; } return true; } // OFFSET: 0x00E4AE10 // FUNCTION: fn_24267 int CGroundScope::SkillScopeType(int skillId) { switch (skillId) { case 0x0B: case 0x19: case 0x2F: case 0x45: case 0x50: case 0x56: case 0x58: case 0x6E: case 0x81: case 0x82: case 0x89: case 0x8C: case 0x17D: case 0x1E3: case 0x8D5: return 3; case 0x11: case 0x15: case 0x46: case 0x5B: case 0x5C: case 0x1E4: case 0x302: case 0x7D5: case 0x7F0: case 0x7FC: return 5; case 0x4F: case 0x1DE: case 0x2DD: case 0x2E3: case 0x8BD: case 0x992: case 0x994: case 0x995: case 0x996: case 0x138E: case 0x1395: case 0x13A4: case 0x13B2: case 0x146B: case 0x146D: case 0x146E: case 0x149F: return 7; case 0x53: case 0x59: case 0x2D3: case 0x2DB: case 0x301: case 0x7D8: case 0x8D4: case 0x98E: case 0x138C: case 0x1462: case 0x1466: case 0x14C7: case 0x14F9: case 0x14FA: case 0x14FB: case 0x14FC: case 0x14FD: return 9; case 0x55: case 0x1461: return 11; case 0x2C4: case 0x8A5: return 18; case 0x149E: return 19; case 0x2E0: case 0x98F: case 0x991: return -2; default: return CSkillActionMgr::GetInstance()->ActionSlot14(skillId); } } // OFFSET: 0x00E50000 // FUNCTION: fn_24292 void CGroundScope::Render(int argument) { const int cellX = this->m_cellX; const int cellY = this->m_cellY; g_modeMgr.GetGameMode(); CGameMode* mode = static_cast(g_modeMgr.GetGameMode()); GroundGeometry* ground = mode->scene->ground; const float center = static_cast(this->m_size) * 0.5f; const int half = this->m_size / 2; const int left = cellX - half; const int top = cellY - half; const float sine = static_cast(std::sin(static_cast(this->m_angle))); const float cosine = static_cast(std::cos(static_cast(this->m_angle))); const std::uint32_t color = (static_cast(sine * 40.0f) << 24) + 0x80FFFFFF; const RenderProjection projection = g_renderer->viewport.Projection(); const bool depthAlpha = g_renderer->fog.supported != 0; GroundRenderContext context{ projection, g_renderer->primitives, g_renderer->queues, g_renderer->viewport.width, g_renderer->viewport.height, g_renderer->frame, depthAlpha, g_depthStart, g_depthEnd }; for (int row = 0; row < this->m_size; ++row) { for (int column = 0; column < this->m_size; ++column) { const float row0 = static_cast(row) - center; const float row1 = static_cast(row + 1) - center; const float column0 = static_cast(column) - center; const float column1 = static_cast(column + 1) - center; const float size = static_cast(this->m_size); float uv[8]; uv[0] = (row0 * sine + column0 * cosine + center) / size; uv[1] = (row0 * cosine - column0 * sine + center) / size; uv[2] = (row0 * sine + column1 * cosine + center) / size; uv[3] = (row0 * cosine - column1 * sine + center) / size; uv[4] = (row1 * sine + column0 * cosine + center) / size; uv[5] = (row1 * cosine - column0 * sine + center) / size; uv[6] = (row1 * sine + column1 * cosine + center) / size; uv[7] = (row1 * cosine - column1 * sine + center) / size; const char* name; std::uint32_t tint = color; if (this->m_skillId == 0x7F0) { name = g_serviceOptions.Get(0xE5) ? "effect\\mineffect\\new_poisonsmoke\\new_poisonsmoke_cast\\poi_magic_circle_1.tga" : "effect\\new_poisonsmoke\\new_poisonsmoke_cast\\poi_magic_circle_1.tga"; } else if (this->m_skillId == 0x8A5) { name = "effect\\new_comet\\new_comet_cast_magicrune\\new_comet_cast_magicrune.tga"; } else if (this->m_skillId == 0x149E) { name = "effect\\competentia\\competentia_cast_bottom\\com_rune_01.tga"; tint = static_cast(static_cast(static_cast(color >> 24) * 0.6f)) << 24 | 0xFFFFFF; } else { name = "effect\\magic_target.tga"; } CTexture* texture = g_texMgr.Load(name, 0, false, true, false); ground->DrawGridDecal(*mode->scene->terrain, reinterpret_cast(argument), left + column, top + row, tint, *texture, uv, context); } } if (g_updateTick != 0) { this->m_angle += this->m_angleSpeed; } } // OFFSET: 0x00E50DB0 // FUNCTION: fn_24299 void CGroundScope::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) { switch (static_cast(a) << 32 | static_cast(message)) { case 14: this->m_cellX = b; this->m_cellY = d; return; case 22: this->unknown_0158 = b; return; case 115: this->m_lastingTime = b; return; case 117: this->m_size = this->SkillScopeType(b) + 2; this->m_skillId = b; this->m_angleSpeed = this->m_size != 0 ? 0.5f / static_cast(this->m_size) : 0.0f; return; } this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0); }