#include "UI/Window/UIChangeNameWnd.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" // OFFSET: 0x0092BCA0 // FUNCTION: fn_12660 void UIChangeNameWnd::Paint() { auto* background = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\login_interface\\change_name.bmp"))); this->DrawBitmap(0, 0, &background->image, false); }