#include "UI/Window/UIWindowMgr.h" #include "UI/Layout/SnapMgr.h" #include "UI/Buttons/UIBitmapButton.h" #include "UI/Buttons/UICheckBox.h" #include "UI/Buttons/UIReplayButton.h" #include "UI/Acceptance/UIJoinPartyAcceptWnd.h" #include "UI/Edit/UIEditCtrl.h" #include "UI/Text/UIStaticText.h" #include "UI/Text/UITextViewer.h" #include "UI/Window/UICntWnd.h" #include "UI/Window/UIMonsterInfoWnd.h" #include "Client/Mode/ModeMgr.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeEvents.h" #include "UI/Lists/UIReplayListBox.h" #include "UI/Window/UINoticeWnd.h" #include "UI/Window/UIFrameWnd.h" #include "UI/Window/WindowManagerWindows.h" #include "UI/Layout/WindowSnapping.h" #include #include #include #include // GLOBAL: gl_24747 std::uint32_t g_monsterInfoActorId; // OFFSET: 0x008A3700 // FUNCTION: fn_11657 UIFrameWnd::UIFrameWnd(UIWindowContext& windowContext, UIFrameContext& frameContext, unsigned char cached) : UIWindow(windowContext, cached), m_dragX(0), m_dragY(0), m_message0(600), m_message1(600), m_frameContext(&frameContext) { this->m_textCache.max_load_factor(1.0f); this->m_textCache.rehash(8); } // OFFSET: 0x008A4E90 // OFFSET: 0x008A60E0 // FUNCTION: fn_11678 UIFrameWnd::~UIFrameWnd() = default; // OFFSET: 0x005C4640 // FUNCTION: fn_03570 bool UIFrameWnd::Slot02() { return true; } // OFFSET: 0x008AD150 // FUNCTION: fn_11735 void UIFrameWnd::Move(int x, int y) { this->geometry.Move(x, y); this->Slot36(); } // OFFSET: 0x008BB3F0 // FUNCTION: fn_11797 void UIFrameWnd::Slot12() { this->m_originX = this->geometry.x; this->m_originY = this->geometry.y; } // OFFSET: 0x008AD170 // FUNCTION: fn_11736 void UIFrameWnd::Slot13(int dx, int dy) { this->geometry.x = this->m_originX + dx; this->geometry.y = this->m_originY + dy; } // OFFSET: 0x00A7D870 // FUNCTION: fn_16956 void UIWindow::ToScreen(int& x, int& y) const { x += this->geometry.x; y += this->geometry.y; for (const UIWindow* node = this->parent; node; node = node->parent) { x += node->geometry.x; y += node->geometry.y; } } // OFFSET: 0x008BA1E0 // FUNCTION: fn_11779 void UIFrameWnd::Slot25(int x, int y) { if (g_dragWindowId != this->geometry.id) { g_windowMgr.BringToFront(this->geometry.id); g_dragWindowId = this->geometry.id; } g_windowMgr.SetCapture(this); this->ToScreen(x, y); this->m_dragX = x; this->m_dragY = y; this->m_originX = this->geometry.x; this->m_originY = this->geometry.y; this->geometry.targetAlpha = 128; this->geometry.alphaStart = timeGetTime(); this->m_frameContext->snapping.graph.CaptureOrigins(this); } // OFFSET: 0x008BA510 // FUNCTION: fn_11786 void UIFrameWnd::Slot27(int x, int y) { if (g_windowMgr.Capture() != this || x <= -this->m_frameContext->dragLimitX || y <= -this->m_frameContext->dragLimitY) { return; } this->ToScreen(x, y); const int dx = x - this->m_dragX; const int dy = y - this->m_dragY; WindowSnapping& snapping = this->m_frameContext->snapping; if (!snapping.graph.Contains(this)) { this->Move(this->m_originX + dx, this->m_originY + dy); return; } this->Slot13(dx, dy); int ownX, ownY; snapping.Constrain(this, ownX, ownY, 0); int groupX = dx, groupY = dy; snapping.graph.ConstrainGroup(this, groupX, groupY, snapping); if (std::abs(groupX) < std::abs(ownX)) { groupX = ownX; } if (std::abs(groupY) < std::abs(ownY)) { groupY = ownY; } this->Slot13(dx + groupX, dy + groupY); snapping.Store(this); snapping.graph.MoveConnected(this, dx + groupX, dy + groupY, snapping); } // OFFSET: 0x008BA3C0 // FUNCTION: fn_11783 void UIFrameWnd::Slot28(int, int) { } // OFFSET: 0x008BA2C0 // FUNCTION: fn_11781 void UIFrameWnd::Slot31(int, int) { if (g_windowMgr.Capture() != this) { return; } g_dragWindowId = -1; this->geometry.targetAlpha = 255; this->geometry.alphaStart = timeGetTime(); g_windowMgr.ReleaseCapture(); this->m_frameContext->snapping.graph.Refresh(this); } // OFFSET: 0x008BB340 // FUNCTION: fn_11796 void UIFrameWnd::Slot36() { WindowSnapping& snapping = this->m_frameContext->snapping; int x, y; snapping.Constrain(this, x, y, 0); this->geometry.x += x; this->geometry.y += y; snapping.Store(this); } // OFFSET: 0x008BDC90 // FUNCTION: fn_11802 int UIFrameWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) { if (message == 0 || message == 1) { const int id = message == 0 ? this->m_message0 : this->m_message1; if (id) { this->SendMsg(this, 6, id, 0, 0, 0); } } else if (message == 98) { if (c > 0) { UIWindow* window = this->m_frameContext->windows.EnsureWindow(12); if (window) { window->SendMsg(nullptr, 24, c, 0, 0, 0); } } } else { return this->UIWindow::SendMsg(sender, message, a, b, c, d); } return 0; } // OFFSET: 0x005C4420 // FUNCTION: fn_03559 std::vector UIFrameWnd::Slot44() { return {}; } // OFFSET: 0x005C44F0 // FUNCTION: fn_03562 int UIFrameWnd::Slot46() { return 1; } // OFFSET: 0x008CEF10 // FUNCTION: fn_12074 UIBitmapButton* UIFrameWnd::AddBaseButton(UIButtonContext& controls) { UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls); button->SetBitmap("유저인터페이스\\basic_interface\\sys_base_off.bmp", 0, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_base_on.bmp", 1, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_base_on.bmp", 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(3, 3); this->AddChild(button); return button; } // OFFSET: 0x008CEFD0 // FUNCTION: fn_12075 UIBitmapButton* UIFrameWnd::AddBigCloseButton(UIButtonContext& controls, const char* tooltip, int width) { if (width == 0) { width = this->geometry.width; } UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls); button->SetBitmap("유저인터페이스\\basic_interface\\big_sys_close_off.bmp", 0, 0); button->SetBitmap("유저인터페이스\\basic_interface\\big_sys_close_on.bmp", 1, 0); button->SetBitmap("유저인터페이스\\basic_interface\\big_sys_close_on.bmp", 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(width - button->BitmapWidth(), 0); button->SetId(201); button->SetTooltip(tooltip); this->AddChild(button); return button; } // OFFSET: 0x008CF0C0 // FUNCTION: fn_12076 UIBitmapButton* UIFrameWnd::AddCloseButton(UIButtonContext& controls, const char* tooltip, int width) { if (width == 0) { width = this->geometry.width; } UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls); button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_off.bmp", 0, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 1, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(width - 14, 3); button->SetId(201); button->SetTooltip(tooltip); this->AddChild(button); return button; } // OFFSET: 0x008CF2A0 // FUNCTION: fn_12077 UIBitmapButton* UIFrameWnd::AddMinimizeButton(UIButtonContext& controls, const char* tooltip, int width) { if (width == 0) { width = this->geometry.width; } UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls); button->SetBitmap("유저인터페이스\\basic_interface\\sys_mini_off.bmp", 0, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_mini_on.bmp", 1, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_mini_on.bmp", 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(width - 28, 3); button->SetId(202); button->SetTooltip(tooltip); this->AddChild(button); return button; } // OFFSET: 0x008CF390 // FUNCTION: fn_12078 UIBitmapButton* UIFrameWnd::AddBitmapButton(UIButtonContext& controls, int id, int x, int y, const char* name, const char* tooltip) { if (!name) { return nullptr; } UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls); std::string path = "유저인터페이스\\"; path += name; button->SetBitmap((path + "_out" + ".bmp").c_str(), 0, 0); button->SetBitmap((path + "_over" + ".bmp").c_str(), 1, 0); button->SetBitmap((path + "_press" + ".bmp").c_str(), 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(x, y); button->SetId(id); button->SetTooltip(tooltip); this->AddChild(button); return button; } // OFFSET: 0x008CF870 // FUNCTION: fn_12079 UIBitmapButton* UIFrameWnd::AddNumberedButton(UIButtonContext& controls, int id, int x, int y, const char* name, const char* tooltip, bool prefix) { if (!name) { return nullptr; } UIBitmapButton* button = new UIBitmapButton(*this->m_context, controls); std::string path; if (prefix) { path += "유저인터페이스\\"; } path += name; button->SetBitmap((path + "_1" + ".bmp").c_str(), 0, 0); button->SetBitmap((path + "_2" + ".bmp").c_str(), 1, 0); button->SetBitmap((path + "_3" + ".bmp").c_str(), 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(x, y); button->SetId(id); button->SetTooltip(tooltip); this->AddChild(button); return button; } // OFFSET: 0x008CFE50 // FUNCTION: fn_12080 UICheckBox* UIFrameWnd::AddStyledCheckBox( UIButtonContext& controls, int id, int width, int height, const char* text, int x, int y, bool checked, const char* tooltip, int fontHeight, std::uint32_t color, const char* checkedImage, const char* uncheckedImage ) { UICheckBox* checkBox = new UICheckBox(*this->m_context, controls); checkBox->SetSize(width, height); checkBox->SetImages( checkedImage ? checkedImage : "유저인터페이스\\checkbox_1.bmp", uncheckedImage ? uncheckedImage : "유저인터페이스\\checkbox_0.bmp", text ); checkBox->Move(x, y); checkBox->SetId(id); checkBox->SetChecked(checked); checkBox->SetTooltip(tooltip); checkBox->m_fontHeight = fontHeight; checkBox->m_color = color; this->AddChild(checkBox); return checkBox; } // OFFSET: 0x008CFF40 // FUNCTION: fn_12081 UICheckBox* UIFrameWnd::AddCheckBox(UIButtonContext& controls, int id, int width, int height, const char* text, int x, int y, int checked, const char* tooltip) { UICheckBox* checkBox = new UICheckBox(*this->m_context, controls); checkBox->SetSize(width, height); checkBox->SetImages("유저인터페이스\\checkbox_1.bmp", "유저인터페이스\\checkbox_0.bmp", text); checkBox->Move(x, y); checkBox->SetId(id); checkBox->SetChecked(checked); checkBox->SetTooltip(tooltip); this->AddChild(checkBox); return checkBox; } // OFFSET: 0x008BA280 // FUNCTION: fn_11780 void UIReplayListBox::Slot25(int x, int y) { this->selected = this->LineAt(x, y); this->Invalidate(); this->parent->SendMsg(nullptr, 80, 0, 0, 0, 0); } // OFFSET: 0x008BA500 // FUNCTION: fn_11785 void UINoticeWnd::Slot28(int, int) { } // OFFSET: 0x008BA310 // FUNCTION: fn_11782 void UIReplayButton::Slot31(int x, int y) { if (this->m_disabled != 0 || g_windowMgr.Capture() != this) { return; } if (x < 0 || x >= this->geometry.width || y < 0 || y >= this->geometry.height) { this->geometry.unknown_0030 = 0; } else { this->geometry.unknown_0030 = 1; if (this->parent) { this->parent->SendMsg(this, 6, this->geometry.id, this->m_argument, 0, 0); this->parent->SendMsg(nullptr, 35, 0, 0, 0, 0); } else { this->m_context->mode->SendModeMessage(0, this->geometry.id, this->m_argument, 0, 0); } } this->Invalidate(); g_windowMgr.ReleaseCapture(); } // OFFSET: 0x008BA3D0 // FUNCTION: fn_11784 void UIMonsterInfoWnd::Slot28(int x, int y) { if (x < 161 || x > 259 || y < 31 || y > 41) { return; } int screenX = 0; int screenY = 0; this->ToScreen(screenX, screenY); std::string name = static_cast(g_modeMgr.GetGameMode())->nameCard.Name(g_monsterInfoActorId); const std::size_t mark = name.find("#", 0); if (mark != std::string::npos) { name.erase(mark, name.size()); } if (this->TextWidth(this->m_controls->fonts, this->m_controls->locale, name.c_str(), 0, 0, 12, 0, 0) > 100) { this->m_controls->services.Tooltip(name.c_str(), screenX + x, screenY + y, -1, false, true); } } // OFFSET: 0x008BB410 // FUNCTION: fn_11798 int UIAllyGuildAcceptWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) { if (message == 6) { if (a == 184) { this->m_frameContext->windows.CloseWindow(72); this->m_context->mode->SendModeMessage(120, this->identity, 1, 0, 0); } else if (a == 185) { this->m_frameContext->windows.CloseWindow(72); this->m_context->mode->SendModeMessage(120, this->identity, 0, 0, 0); } return 0; } if (message != 74) { return UIFrameWnd::SendMsg(sender, message, a, b, c, d); } this->identity = static_cast(a); std::string text = "("; text += reinterpret_cast(b); text += ")"; text += this->m_acceptance->text.buttons.services.MessageText(393); this->viewer->Clear(); this->viewer->SendMsg(nullptr, 29, reinterpret_cast(text.c_str()), 38, 0, 0); return 0; } // OFFSET: 0x008BDB00 // FUNCTION: fn_11801 int UICntWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) { switch (message) { case 6: if (a == 184) { this->m_context->mode->SendModeMessage(this->m_event, std::atoi(this->m_edit->Text()), 0, 0, 0); } g_windowMgr.Schedule(this); return 0; case 29: this->m_text->SetText(reinterpret_cast(a), 0); return 0; case 80: this->m_event = static_cast(a); return 0; case 81: { char buffer[16]; this->m_edit->SetText(_itoa(static_cast(a), buffer, 10)); return 0; } default: return UIFrameWnd::SendMsg(sender, message, a, b, c, d); } }