#include "Contents/Effects/Competentia.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/Particle.h" #include "Contents/Ground/TerrainHeight.h" #include "Contents/World/World.h" #include "Resource/World/TerrainResource.h" CParticle* sub_B82ED0(const vector3d* position, int flags); void sub_B82FD0(CParticle* particle); // OFFSET: 0x007088B0 // FUNCTION: fn_07076 void CCompetentia::Slot04() { for (CParticle* particle : this->particles) { if (particle != nullptr) { CGameMode* mode = static_cast(g_modeMgr.GetGameMode()); static_cast(particle)->DrawBillboards(mode->camera->frame.view); } } } // OFFSET: 0x00708930 // FUNCTION: fn_07077 CCompetentia::CCompetentia() : CEffect(1851) { } // OFFSET: 0x00708A90 // FUNCTION: fn_07079 void CCompetentia::Close() { for (CParticle* particle : this->particles) { sub_B82FD0(particle); } this->particles.clear(); } // OFFSET: 0x00708AD0 // FUNCTION: fn_07080 void CCompetentia::Slot01() { for (int i = 0; i < 10; ++i) { const vector2d point = RandomDiscPoint(this->position[0], this->position[2], 50); vector3d pos; pos.x = point.x; pos.z = point.y; CGameMode* mode = static_cast(g_modeMgr.GetGameMode()); pos.y = mode->scene->terrain->Grid().Height(pos.x, pos.z); CParticle* particle = sub_B82ED0(&pos, 5); if (particle != nullptr) { static_cast(particle)->Open("competentia\\competentia_cast_particle\\competentia_cast_particle.str"); static_cast(particle)->m_loop = true; this->particles.push_back(particle); } } this->AddEvent(0, "effect\\EF_BeginSpell.wav", 0, 0); } // OFFSET: 0x00708CB0 // FUNCTION: fn_07081 bool CCompetentia::Slot06() { return !this->particles.empty(); }