#ifndef RAGNAROK_SOURCE_CONTENTS_SKILLS_SKILLTREESCRIPT_H #define RAGNAROK_SOURCE_CONTENTS_SKILLS_SKILLTREESCRIPT_H struct lua_State; class CPlayerSkillBundle; int AddSkill(lua_State* state); int AddNeededSkill(lua_State* state); void RegisterSkillTreeCallbacks(lua_State* state, CPlayerSkillBundle& bundle); #endif