#include "Contents/Configuration/ServiceOptions.h" #include "Contents/Configuration/ScriptOptions.h" #include #include struct GameSettingsOption { /* 0000 */ int id; /* 0004 */ unsigned char unknown_0004[0x54]; /* 0058 */ unsigned char defaultValue; /* 0059 */ unsigned char unknown_0059[0xB]; }; struct GameSettings { /* 0000 */ unsigned char unknown_0000[0xC]; /* 000C */ std::vector options; void ApplyScriptOption(int id, const char* key, ScriptOptions& script); }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(GameSettingsOption) == 0x64); static_assert(offsetof(GameSettingsOption, defaultValue) == 0x58); static_assert(offsetof(GameSettings, options) == 0x0C); #endif // GLOBAL: gl_24579 ServiceOptions g_serviceOptions; // OFFSET: 0x006C17A0 // FUNCTION: fn_06318 unsigned char ServiceOptions::Get(int id) const { const auto entry = this->values.find(static_cast(id)); return entry == this->values.end() ? 0 : entry->second; } // OFFSET: 0x006C1820 // FUNCTION: fn_06319 bool IsServiceOption(int id) { switch (id) { case 106: case 107: case 108: case 231: case 269: return true; default: return false; } } // OFFSET: 0x006C2A80 // FUNCTION: fn_06325 bool ServiceOptions::Set(int id, unsigned char value) { const auto entry = this->values.find(static_cast(id)); if (entry == this->values.end()) { return false; } entry->second = value; return true; } // OFFSET: 0x006C1900 // FUNCTION: fn_06320 void GameSettings::ApplyScriptOption(int id, const char* key, ScriptOptions& script) { for (const GameSettingsOption& option : this->options) { if (option.id != id) { continue; } g_serviceOptions.Set(id, script.Integer(key, option.defaultValue) != 0); return; } }