#include "UI/Items/UIItemRepairWnd.h" #include "Contents/MessageTable.h" #include "UI/Items/UIMakeTargetListWnd.h" #include "UI/Items/UIMakeTargetProcessWnd.h" #include "UI/Items/UIMakeTargetResultWnd.h" #include "UI/Items/UIWeaponRefineWnd.h" #include "UI/Buttons/UIBitmapButton.h" #include "UI/Buttons/UIButton.h" #include "UI/Lists/UIListBox.h" #include // OFFSET: 0x009A3860 // FUNCTION: fn_13609 void UIItemRepairWnd::Paint() { auto& controls = *this->m_controls; const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(812), 0); this->DrawPanelBackground(titleHeight, 0, ""); this->DrawButtonBar(2, 0, 1); } // OFFSET: 0x009A0B00 // FUNCTION: fn_13604 void UIItemRepairWnd::Slot15(int width, int height) { this->m_list = new UIListBox(*this->m_context, *this->m_listContext); this->m_list->Configure(12, 22, width - 24, height - 55, 0); this->m_list->backgroundRed = 240; this->m_list->backgroundGreen = 240; this->m_list->backgroundBlue = 240; this->m_list->SetId(184); this->AddChild(this->m_list); const std::string prefix("유저인터페이스\\"); int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}}; const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}}; int ids[2] = {184, 185}; for (int i = 0; i < 2; ++i) { auto* button = new UIBitmapButton(*this->m_context, *this->m_controls); button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0); button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0); button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(positions[i][0], positions[i][1]); button->SetId(ids[i]); this->AddChild(button); } this->m_message0 = 184; } // OFFSET: 0x009A1590 // FUNCTION: fn_13605 void UIMakeTargetListWnd::Slot15(int width, int height) { this->m_list = new UIListBox(*this->m_context, *this->m_listContext); this->m_list->Configure(12, 22, width - 24, height - 55, 0); this->m_list->backgroundRed = 240; this->m_list->backgroundGreen = 240; this->m_list->backgroundBlue = 240; this->m_list->SetId(184); this->AddChild(this->m_list); const std::string prefix("유저인터페이스\\"); int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}}; const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}}; int ids[2] = {184, 185}; for (int i = 0; i < 2; ++i) { auto* button = new UIBitmapButton(*this->m_context, *this->m_controls); button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0); button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0); button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(positions[i][0], positions[i][1]); button->SetId(ids[i]); this->AddChild(button); } this->m_message0 = 184; } // OFFSET: 0x009A2020 // FUNCTION: fn_13606 void UIMakeTargetProcessWnd::Slot15(int width, int height) { const std::string prefix("유저인터페이스\\"); int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}}; const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}}; int ids[2] = {184, 185}; for (int i = 0; i < 2; ++i) { auto* button = new UIBitmapButton(*this->m_context, *this->m_controls); button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0); button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0); button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(positions[i][0], positions[i][1]); button->SetId(ids[i]); this->AddChild(button); } this->m_message0 = 184; } // OFFSET: 0x009A29B0 // FUNCTION: fn_13607 void UIMakeTargetResultWnd::Slot15(int width, int height) { const std::string prefix("유저인터페이스\\"); auto* button = new UIBitmapButton(*this->m_context, *this->m_controls); button->SetBitmap((prefix + "btn_ok" + ".bmp").c_str(), 0, 0); button->SetBitmap((prefix + "btn_ok_a" + ".bmp").c_str(), 1, 0); button->SetBitmap((prefix + "btn_ok_b" + ".bmp").c_str(), 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(width - 91, height - 24); button->SetId(184); this->AddChild(button); this->m_message0 = 184; } // OFFSET: 0x009A2DD0 // FUNCTION: fn_13608 void UIWeaponRefineWnd::Slot15(int width, int height) { this->m_list = new UIListBox(*this->m_context, *this->m_listContext); this->m_list->Configure(12, 22, width - 24, height - 55, 0); this->m_list->backgroundRed = 240; this->m_list->backgroundGreen = 240; this->m_list->backgroundBlue = 240; this->m_list->SetId(184); this->AddChild(this->m_list); const std::string prefix("유저인터페이스\\"); int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}}; const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}}; int ids[2] = {184, 185}; for (int i = 0; i < 2; ++i) { auto* button = new UIBitmapButton(*this->m_context, *this->m_controls); button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0); button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0); button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(positions[i][0], positions[i][1]); button->SetId(ids[i]); this->AddChild(button); } this->m_message0 = 184; }