#include "UI/Window/UIRPImageWnd2.h" // OFFSET: 0x0094EAF0 // FUNCTION: fn_12912 void UIRPImageWnd2::Paint() { if (this->m_drawImage != 1) { return; } this->SetSolid(this->m_context->primitives, this->geometry.width, this->geometry.height, 0); for (int i = 0; i < this->m_imageCount; ++i) { this->DrawNamed(this->m_context->primitives, 0, 0, this->m_imageName, 0xFFFFFFFF, 0, 0); } }