#include "UI/Window/UIViewCameraInfoWnd.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/World/World.h" #include "UI/Buttons/UIButton.h" #include "Utility/Text/FormatString.h" #include // OFFSET: 0x00A78C20 // FUNCTION: fn_16894 bool UIViewCameraInfoWnd::Slot08() { return true; } // OFFSET: 0x00A78C30 // FUNCTION: fn_16895 void UIViewCameraInfoWnd::Slot15(int, int) { } // OFFSET: 0x00A78C40 // OFFSET: 0x00A78DE0 // FUNCTION: fn_16897 int UIViewCameraInfoWnd::SendMsg( UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4 ) { return UIWindow::SendMsg(sender, message, argument1, argument2, argument3, argument4); }