#include "Contents/TerrainPathSearch.h" #include "Resource/World/TerrainResource.h" // OFFSET: 0x00AD85A0 // FUNCTION: fn_17865 CPathFinder::~CPathFinder() { this->nodePool.clear(); this->Reset(); for (auto& [name, cached] : this->attrCache) { delete cached; } this->attrCache.clear(); } // OFFSET: 0x00AD8DB0 // FUNCTION: fn_17872 int CPathFinder::Height() const { return this->attr->height; } // OFFSET: 0x00AD8DC0 // FUNCTION: fn_17873 int CPathFinder::Width() const { return this->attr->width; }