#include "Contents/Effects/AxeBoomerang.h" // OFFSET: 0x006F5820 // FUNCTION: fn_06837 CAxeBoomerang::CAxeBoomerang() : CEffect(-1) { this->unknown_00DC.x = 0.0f; this->unknown_00DC.y = 0.0f; this->unknown_00DC.z = 0.0f; this->unknown_00E8.x = 0.0f; this->unknown_0050 = 0; this->unknown_00E8.x = 0.0f; this->unknown_00E8.y = 0.0f; this->unknown_00E8.z = 0.0f; } // OFFSET: 0x006F5CD0 // FUNCTION: fn_06841 bool CAxeBoomerang::Slot06() { return this->unknown_00D0 != 0; }