#include "Contents/Effects/CloudEffect.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include "Utility/Text/FormatString.h" #include #include #include // OFFSET: 0x006FB9A0 // OFFSET: 0x006FBBA0 // FUNCTION: fn_06916 void CCloud::Close() { if (this->particle) { FreeParticle(this->particle); this->particle = nullptr; } } // OFFSET: 0x006FBBD0 // OFFSET: 0x006FBC30 // OFFSET: 0x006FBEC0 // FUNCTION: fn_06919 bool CCloud::Slot06() { return this->ActorExists(); } // OFFSET: 0x006FBED0 // OFFSET: 0x006FC090 // FUNCTION: fn_06921 void CCloud::Slot04() { if (this->particle) { this->particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } // OFFSET: 0x006FC160