#include "Contents/Effects/CloudKillEffect.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" // OFFSET: 0x006FC410 // OFFSET: 0x006FCBE0 // FUNCTION: fn_06927 void CCloudKillEffect::Close() { for (CParticle* particle : this->particles) { FreeParticle(particle); } this->particles.clear(); for (CParticle* sprite : this->sprites) { FreeParticle(sprite); } this->sprites.clear(); } // OFFSET: 0x006FCCB0 // FUNCTION: fn_06928 void CCloudKillEffect::Slot01() { }