#include "UI/Emotion/UIEmotionWnd.h" #include "Client/Session.h" #include "Contents/CashEmotionMgr.h" #include "Contents/Hotkeys/EmotionHotkeys.h" #include "Contents/Hotkeys/HotkeyInfo.h" #include "Contents/MessageTable.h" #include "Contents/UserData/AccountLinkedUserDataMgr.h" #include "Contents/UserData/NormalItemSlots.h" #include "UI/Buttons/UIBitmapButton.h" #include "UI/Edit/UIEditCtrl.h" #include "UI/Text/UIStaticText.h" #include "UI/Window/InputFocus.h" #include "UI/Window/UIWindowMgr.h" #include "Utility/Text/FormatString.h" #include #include UIBitmapButton* UIEmotionWnd::AddCloseButton(const char* tooltip, int width) { if (width == 0) { width = this->geometry.width; } UIBitmapButton* button = new UIBitmapButton(*this->m_context, *reinterpret_cast(nullptr)); button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_off.bmp", 0, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 1, 0); button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 2, 0); button->SetSize(button->BitmapWidth(), button->BitmapHeight()); button->Move(width - 14, 3); button->SetId(201); button->SetTooltip(tooltip); this->AddChild(button); return button; } int UIEmotionWnd::DrawTitleBar(bool closeButton, const char* title, int width) { return reinterpret_cast(0x008D2CE0)(this, closeButton, title, width); } // OFFSET: 0x008A2980 // FUNCTION: fn_11644 void UIEmotionWnd::Slot15(int, int) { int y = 23; auto* emotions = reinterpret_cast(&g_session.unknown_0FF8); for (int i = 0; i < 10; ++i) { UIEditCtrl2* edit = new UIEditCtrl2(*this->m_context, *reinterpret_cast(nullptr)); this->m_edits[i] = edit; edit->SetSize(270, 16); edit->Move(83, y - 3); edit->maximum = 50; edit->Background(232, 232, 232); edit->SetText(emotions->current[i].c_str()); this->AddChild(edit); char buffer[16]; std::sprintf(buffer, "Alt + %d", i + 1); UIStaticText* label = new UIStaticText(*this->m_context, *reinterpret_cast(nullptr)); this->m_labels[i] = label; label->SetSize(70, 16); label->Move(20, y); label->SetText(buffer, 0); this->AddChild(label); y += 21; } this->m_labels[9]->SetText("Alt + 0", 0); this->UIFrameWnd::AddCloseButton(*reinterpret_cast(nullptr), "Alt+M", 0); std::string path = "유저인터페이스\\"; this->viewButton = new UIBitmapButton(*this->m_context, *reinterpret_cast(nullptr)); this->viewButton->SetBitmap((path + "btn_view" + ".bmp").c_str(), 0, 0); this->viewButton->SetBitmap((path + "btn_view_a" + ".bmp").c_str(), 1, 0); this->viewButton->SetBitmap((path + "btn_view_b" + ".bmp").c_str(), 2, 0); this->viewButton->SetSize(this->viewButton->BitmapWidth(), this->viewButton->BitmapHeight()); this->viewButton->Move(this->geometry.width - 50, this->geometry.height - 25); this->viewButton->SetId(283); this->AddChild(this->viewButton); InputFocus focus{g_windowMgr.hoverWindow}; focus.Set(this->m_edits[0]); this->m_edits[0]->SetCursor(0xff); for (int i = 0; i < 10; ++i) { HotkeyInfo info = GetHotkeyInfo(*g_session.m_hotkeyScript, 2, i); if (!info.description.empty()) { this->m_labels[i]->SetText(info.text.c_str(), 0); } } } // OFFSET: 0x008A3000 // FUNCTION: fn_11645 void UIEmotionWnd::Paint() { int titleHeight = this->DrawTitleBar(true, LookupMessage(574), 0); this->DrawPanelBackground(titleHeight, 0, ""); this->DrawButtonBar(2, 0, 1); } // OFFSET: 0x008A3040 // FUNCTION: fn_11646 void UIEmotionWnd::Slot25(int x, int y) { if (y < 17) { UIFrameWnd::Slot25(x, y); } } // OFFSET: 0x008A3060 // FUNCTION: fn_11647 int UIEmotionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) { if (message == 0) { return 0; } if (message == 6) { if (argument1 == 201) { reinterpret_cast(0x00A8CF20)(&g_windowMgr, 0x56); return 0; } if (argument1 == 283) { if (g_cashEmotionListWnd == nullptr) { reinterpret_cast(0x00A978D0)(&g_windowMgr, 0x57); } else { reinterpret_cast(0x00A8CF20)(&g_windowMgr, 0x57); } return 0; } return 0; } if (message == 34) { this->m_saved = reinterpret_cast(argument1); if (!this->m_saved->IsValid()) { this->m_saved->Reset(); } this->Move(this->m_saved->x, this->m_saved->y); return 0; } return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4); } // OFFSET: 0x008A3110 // FUNCTION: fn_11648 void UIEmotionWnd::SetMacroText(const char* text, int index) { if (index == -1) { UIWindow* hover = g_windowMgr.GetHoverWindow(); for (int i = 0; i < 10; ++i) { if (hover == this->m_edits[i]) { index = i; } } if (index == -1) { return; } } this->m_edits[index]->SetText(text); } // OFFSET: 0x008A31E0 // FUNCTION: fn_11649 void UIEmotionWnd::Slot11() { if (this->m_saved != nullptr) { this->m_saved->x = this->geometry.x; this->m_saved->y = this->geometry.y; this->m_saved->width = this->geometry.width; this->m_saved->height = this->geometry.height; } std::string* macros = reinterpret_cast(reinterpret_cast(&g_session) + 0xFF8); for (int i = 0; i < 10; ++i) { const char* text = this->m_edits[i]->Text(); std::string value(text, std::strlen(text)); if (!value.empty() && ¯os[i] != &value) { macros[i].assign(value.data(), value.size()); } } reinterpret_cast(0x005BCE50)(g_accountLinkedUserDataMgr); }