#include "Contents/Effects/CharacterParticleBundle.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/EffectResourceSwitcher.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" #include "Utility/Cipher/XorBytes.h" #include "Utility/Math/AffineMatrix.h" #include "Utility/Math/RadialGrid.h" #include #include #include #include #include #include #include #include #include namespace { template class EncryptedName { public: explicit EncryptedName(const std::uint8_t (&source)[Length]) : m_encrypted(true) { for (std::uint64_t index = 0; index < Length; ++index) { this->m_text[index] = source[index]; } } ~EncryptedName() { for (std::uint64_t index = 0; index < Length; ++index) { this->m_text[index] = 0; } } const char* Text() { if (this->m_encrypted) { utility::XorBytes(this->m_text, Length, Key); this->m_encrypted = false; } return reinterpret_cast(this->m_text); } private: std::uint8_t m_text[Length]; bool m_encrypted; }; // GLOBAL: gl_24870 std::unordered_map> g_clawMarkRings; } // OFFSET: 0x005A2E50 // FUNCTION: fn_03122 CharacterParticleBundle::CharacterParticleBundle() : CEffect(-1), startTime(0), unknown_00D8(0), particles() { } // OFFSET: 0x005A31F0 // FUNCTION: fn_03126 CharacterParticleBundle::~CharacterParticleBundle() { } // OFFSET: 0x005A3360 // FUNCTION: fn_03129 void CChopChopClawMarks::Slot36(CEZ2STRParticle* particle) { if (particle) { const float* view = static_cast(g_modeMgr.GetGameMode())->camera->frame.view.values; const float* inverse = static_cast(g_modeMgr.GetGameMode())->camera->frame.inverse.values; const float x = this->position[0]; const float y = this->position[1]; const float z = this->position[2]; const float viewX = view[0] * x + view[3] * y + view[6] * z + view[9] + this->offsetX + particle->unknown_00D0; const float viewY = view[1] * x + view[4] * y + view[7] * z + view[10] - this->offsetY + particle->unknown_00D4; const float viewZ = view[2] * x + view[5] * y + view[8] * z + view[11] + particle->unknown_00D8; particle->position.x = viewY * inverse[3] + viewX * inverse[0] + viewZ * inverse[6] + inverse[9]; particle->position.y = viewX * inverse[1] + viewY * inverse[4] + viewZ * inverse[7] + inverse[10]; particle->position.z = viewX * inverse[2] + viewY * inverse[5] + viewZ * inverse[8] + inverse[11]; } } // OFFSET: 0x005A34E0 // FUNCTION: fn_03131 void CChopChopClawMarks::SpawnParticle() { CEZ2STRParticle* particle = static_cast(CreateEZ2STRParticle(reinterpret_cast(this->position), 5)); if (particle) { const std::vector& ring = this->GetRing(3); RadialGridPoint point; do { const int positiveX = std::max(rand() % 2, 0); const int x = std::max(rand() % 4, 1); point.x = static_cast(positiveX ? x : -x); const int positiveY = std::max(rand() % 2, 0); const int y = std::max(rand() % 4, 1); point.y = static_cast(positiveY ? y : -y); } while (std::find_if(ring.begin(), ring.end(), [&point](const RadialGridPoint& candidate) { return candidate.x == point.x && candidate.y == point.y; }) == ring.end()); const float x = point.x * 5.0f; const float y = point.y * 5.0f; const std::uint8_t bytes[] = { 0x5B, 0x63, 0x98, 0xAE, 0xA9, 0x29, 0x26, 0x4F, 0x40, 0x72, 0x85, 0xA8, 0xBD, 0x2A, 0x2E, 0x55, 0x50, 0x61, 0x91, 0x84, 0x85, 0x1A, 0x1D, 0x42, 0x7C, 0x59, 0xA2, 0x97, 0xB1, 0x16, 0x05, 0x72, 0x6F, 0x6E, 0xAE, 0x8F, 0x82, 0x05, 0x43, 0x6E, 0x6B, 0x43, 0xCD }; // GLOBAL: gl_24875 thread_local EncryptedName name(bytes); particle->Open(name.Text()); particle->unknown_00D0 = x; particle->unknown_00D4 = y; particle->unknown_00D8 = 0.0f; particle->m_angle = static_cast(std::max(rand() % 360, 0)); this->particles.push_back(particle); } } // OFFSET: 0x005A3820 // FUNCTION: fn_03132 void CChopChopClawMarks::Slot34() { const std::chrono::nanoseconds elapsed = std::chrono::steady_clock::now().time_since_epoch() - std::chrono::nanoseconds(this->startTime); const long long milliseconds = std::chrono::duration_cast(elapsed).count(); if (milliseconds >= this->lastSpawnTime + 30) { this->SpawnParticle(); this->lastSpawnTime = milliseconds; } } // OFFSET: 0x005A38A0 // FUNCTION: fn_03133 void CharacterParticleBundle::Close() { for (CEZ2STRParticle* particle : this->particles) { FreeParticle(particle); } this->particles.clear(); } // OFFSET: 0x005A3A10 // FUNCTION: fn_03134 const std::vector& CChopChopClawMarks::GetRing(int radius) { const auto found = g_clawMarkRings.find(radius); if (found != g_clawMarkRings.end()) { return found->second; } const std::vector outer = GenerateRadialGrid(RadialGridPoint{0.0f, 0.0f}, radius); const std::vector inner = GenerateRadialGrid(RadialGridPoint{0.0f, 1.0f}, 1); std::vector ring; for (const RadialGridPoint& point : outer) { const auto match = std::find_if(inner.begin(), inner.end(), [&point](const RadialGridPoint& other) { return point.x == other.x && point.y == other.y; }); if (match == inner.end()) { ring.push_back(point); } } g_clawMarkRings[radius] = std::move(ring); return g_clawMarkRings[radius]; } // OFFSET: 0x005A3C70 // FUNCTION: fn_03135 void CChopChopClawMarks::Slot35() { const int id = CEZ2STREffectMgr::GetInstance()->EffectId([] { const std::uint8_t bytes[] = {0xC2, 0x55, 0xF0, 0xA7, 0x3C, 0xEC, 0x4F, 0x36, 0xD1, 0x3D}; thread_local EncryptedName name(bytes); return name.Text(); }()); if (EZ2STREffectInfo* info = CEZ2STREffectMgr::GetInstance()->FindById(id)) { this->offsetX = info->offsetX; this->offsetY = info->offsetY; } } // OFFSET: 0x005A3E40 // FUNCTION: fn_03136 void CharacterParticleBundle::Slot35() { } // OFFSET: 0x005A3E50 // FUNCTION: fn_03137 void CharacterParticleBundle::Slot01() { this->unknown_00D8 = 0; this->startTime = std::chrono::steady_clock::now().time_since_epoch().count(); this->Slot35(); } // OFFSET: 0x005A3E90 // FUNCTION: fn_03138 bool CChopChopClawMarks::Slot06() { if (!this->ActorExists()) { return false; } const std::chrono::nanoseconds elapsed = std::chrono::steady_clock::now().time_since_epoch() - std::chrono::nanoseconds(this->startTime); return std::chrono::seconds(this->unknown_002C) >= std::chrono::duration_cast(elapsed); } // OFFSET: 0x005A3F10 // FUNCTION: fn_03139 void CharacterParticleBundle::Slot03() { this->Slot34(); const auto removed = std::remove_if(this->particles.begin(), this->particles.end(), [](CEZ2STRParticle* particle) { if (!particle) { return true; } if (particle->life < 0.0f) { FreeParticle(particle); return true; } return false; }); this->particles.erase(removed, this->particles.end()); for (CEZ2STRParticle* particle : this->particles) { this->Slot36(particle); this->Slot37(particle); } ++this->unknown_00D8; } // OFFSET: 0x005A4000 // FUNCTION: fn_03140 void CharacterParticleBundle::Slot37(CEZ2STRParticle* particle) { if (particle) { particle->Process(0.0f, 0.0f, 0.0f); } } // OFFSET: 0x005A4030 // FUNCTION: fn_03141 void CharacterParticleBundle::Slot04() { for (CEZ2STRParticle* particle : this->particles) { this->Slot38(particle); } } // OFFSET: 0x005A4060 // FUNCTION: fn_03142 void CharacterParticleBundle::Slot38(CEZ2STRParticle* particle) { if (particle) { particle->DrawScreen(static_cast(g_modeMgr.GetGameMode())->camera->frame.view); } }