#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYEFFECT_H #define RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYEFFECT_H #include struct CRagEffect; struct CEffectPrim; struct TerrainHeight; class ResourceMgr; class TextureCache; class CRenderObject; bool UpdatePartyEffect( CRagEffect& self, ResourceMgr& resources, std::list& worldObjects, const TerrainHeight& ground, int updateTick ); #endif