#include "Contents/Effects/ScatterEffect.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/SpriteParticle.h" #include "Utility/Math/AffineMatrix.h" #include #include #include // OFFSET: 0x00B75D10 // FUNCTION: fn_19167 CScatterEffect::CScatterEffect() : CEffect(-1) { } // OFFSET: 0x00B75E70 // FUNCTION: fn_19169 void CScatterEffect::Close() { for (CSpriteParticle* particle : this->particles) { FreeParticle(particle); } this->particles.clear(); } // OFFSET: 0x00B75EB0 // FUNCTION: fn_19170 void CScatterEffect::Slot01() { for (int i = 0; i < 50; ++i) { CSpriteParticle* particle = static_cast(CreateSpriteParticle(reinterpret_cast(this->position), 1)); if (!particle) { continue; } particle->unknown_0004 = this->id; particle->unknown_000C = i; particle->unknown_0010 = 0; particle->unknown_0008 = 1; if (this->id == 1002) { this->unknown_002C = 300; particle->SetSprite("이팩트\\sakura01.spr"); particle->SetAction("이팩트\\sakura01.act"); particle->scale = static_cast(std::max(rand() % 6, 0) + 22) / 70.0f; particle->frameDelay = static_cast(std::max(rand() % 3, 0) + 2) * 0.15f; *reinterpret_cast(&particle->unknown_00C4) = static_cast(std::max(rand() % 360, 0)); const int angle = std::max(rand() % 360, 0); particle->velocity.x = 0.0f; particle->velocity.y = 0.0f; particle->velocity.z = 0.0f; particle->alpha = 250; particle->unknown_004C = angle; particle->destinationBlend = 6; } this->particles.push_back(particle); } } // OFFSET: 0x00B76120 // FUNCTION: fn_19171 bool CScatterEffect::Slot06() { return !this->IsFinished(); } // OFFSET: 0x00B76130 // FUNCTION: fn_19172 void CScatterEffect::Slot03() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { (*it)->position.x = this->position[0]; (*it)->position.y = this->position[1]; (*it)->position.z = this->position[2]; if (CSpriteParticle* particle = *it) { particle->alpha -= 3; if (particle->alpha < 0) { particle->alpha = 0; } const int angle = particle->unknown_004C; particle->velocity.y += particle->frameDelay; particle->velocity.x += g_cosTable[angle] * 0.2f; particle->velocity.z += g_sinTable[angle] * 0.2f; matrix translate; std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values)); translate.MakeTranslate(particle->velocity.x + 0.0f, particle->velocity.y - 40.0f, particle->velocity.z + 0.0f); particle->transform = translate; } ++(*it)->unknown_00E8; } } // OFFSET: 0x00B76390 // FUNCTION: fn_19173 void CScatterEffect::Slot04() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { if (*it) { (*it)->sub_B40F30(1); } } }