#include "Contents/Effects/SmokeEffect.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/SpriteParticle.h" #include "Utility/Math/AffineMatrix.h" #include #include #include // OFFSET: 0x00B763E0 // FUNCTION: fn_19174 CSmokeEffect::CSmokeEffect() : CEffect(44), visibleCount(1) { } // OFFSET: 0x00B76540 // FUNCTION: fn_19176 void CSmokeEffect::Close() { for (CSpriteParticle* particle : this->particles) { FreeParticle(particle); } this->particles.clear(); } // OFFSET: 0x00B76580 // FUNCTION: fn_19177 void CSmokeEffect::Slot01() { for (int i = 0; i < 4; ++i) { CSpriteParticle* particle = static_cast(CreateSpriteParticle(reinterpret_cast(this->position), 1)); if (particle) { particle->unknown_0004 = this->id; particle->unknown_000C = i; particle->unknown_0010 = 0; particle->unknown_0008 = 1; this->particles.push_back(particle); } } } // OFFSET: 0x00B76710 // FUNCTION: fn_19178 bool CSmokeEffect::Slot06() { return this->ActorExists(); } // OFFSET: 0x00B76720 // FUNCTION: fn_19179 void CSmokeEffect::Slot03() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { (*it)->position.x = this->position[0]; (*it)->position.y = this->position[1]; (*it)->position.z = this->position[2]; if (CSpriteParticle* particle = *it) { matrix& rotation = *reinterpret_cast(particle->unknown_0198); float& angle = *reinterpret_cast(&particle->unknown_00C4); float& spin = *reinterpret_cast(&particle->unknown_02D4); if (particle->unknown_00E8 < 50) { const float speed = particle->frameDelay; const float* values = rotation.values; particle->velocity.x += values[3] * 0.0f + values[0] * 0.0f + speed * values[6] + values[9]; particle->velocity.y += values[4] * 0.0f + values[1] * 0.0f + speed * values[7] + values[10]; particle->velocity.z += values[5] * 0.0f + values[2] * 0.0f + speed * values[8] + values[11]; angle += spin; if (particle->unknown_00E8 > 34) { particle->alpha = std::max(particle->alpha - 15, 0); } } else { particle->SetSprite("이팩트\\굴뚝연기.spr"); particle->SetAction("이팩트\\굴뚝연기.act"); particle->scale = 1.5f; spin = 0.75f; particle->frameDelay = static_cast(std::max(rand() % 3, 0) + 3) / 10.0f; particle->unknown_00E8 = 0; particle->velocity.x = 0.0f; particle->velocity.y = 0.0f; particle->velocity.z = 0.0f; particle->flags = 1; particle->alpha = 255; rotation.IsIdentity(); rotation.MakeXRotation(static_cast(std::max(rand() % 30, 0) + 75) / 180.0f * 3.141592f); rotation.AppendYRotation(static_cast(std::max(rand() % 360, 0)) / 180.0f * 3.141592f); this->visibleCount = static_cast(RandomRange(1.0f, static_cast(this->particles.size()))); } matrix translate; std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values)); translate.MakeTranslate(particle->velocity.x + 0.0f, particle->velocity.y - 9.0f, particle->velocity.z + 0.0f); particle->transform = translate; } ++(*it)->unknown_00E8; } } // OFFSET: 0x00B76D80 // FUNCTION: fn_19180 void CSmokeEffect::Slot04() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { if (*it && (*it)->unknown_000C < this->visibleCount) { (*it)->sub_B40F30(1); } } }