#include "Contents/Actors/GameActor.h" #include "Contents/EffectResourceSwitcher.h" #include "Contents/Effects/Effect.h" #include "Contents/Effects/EffectActor.h" #include "Contents/Effects/EffectLists.h" #include "Contents/Skills/SkillInfo.h" #include class CEfstAction_SANDY_FESTIVAL : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; }; class CSkillAction_SH_KI_SUL_RAMPAGE : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SH_COLORS_OF_HYUN_ROK : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SH_HYUN_ROKS_BREEZE : public CSkillAction { public: bool Slot03(int argument) override; void Slot08(int level, CGameActor* source) override; int Slot14() override; }; class CSkillAction_SH_HYUN_ROK_CANNON : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; }; class CSkillObjectAction_SH_HYUN_ROKS_BREEZE : public CSkillObjectAction { public: void Slot00(int argument, CRenderObject* object, CGameActor* source) override; }; class CSkillAction_SH_TEMPORARY_COMMUNION : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CEfstAction_TEMPORARY_COMMUNION : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; }; class CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES : public CSkillAction { public: bool Slot00() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SH_CHUL_HO_BATTERING : public CSkillAction { public: int Slot02() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; void Slot16(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SH_HYUN_ROK_SPIRIT_POWER : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; void Slot16(int level, CGameActor* source, CGameActor* target) override; }; // OFFSET: 0x0079FB10 // OFFSET: 0x0079FC90 // FUNCTION: fn_08950 void CSkillAction_SH_KI_SUL_RAMPAGE::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(831, level / 16); } } // OFFSET: 0x0079FCC0 // OFFSET: 0x0079FF40 // FUNCTION: fn_08952 void CSkillAction_SH_COLORS_OF_HYUN_ROK::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(58, level / 16); } } // OFFSET: 0x0079FF70 // OFFSET: 0x007A04A0 // FUNCTION: fn_08954 bool CSkillAction_SH_HYUN_ROKS_BREEZE::Slot03(int argument) { return true; } // OFFSET: 0x007A04B0 // FUNCTION: fn_08955 void CSkillAction_SH_HYUN_ROKS_BREEZE::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(841, level / 16); } } // OFFSET: 0x007A04E0 // FUNCTION: fn_08956 int CSkillAction_SH_HYUN_ROKS_BREEZE::Slot14() { return 9; } // OFFSET: 0x007A04F0 // OFFSET: 0x007A0770 // FUNCTION: fn_08958 void CSkillAction_SH_HYUN_ROK_CANNON::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(841, level / 16); } } // OFFSET: 0x007A0950 // FUNCTION: fn_08960 void CSkillAction_SH_TEMPORARY_COMMUNION::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(2367, level / 16); } } // OFFSET: 0x007A0980 // OFFSET: 0x007A0B00 // OFFSET: 0x007A0DA0 // OFFSET: 0x007A0FD0 // OFFSET: 0x007A0FF0 // FUNCTION: fn_08965 bool CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot00() { return true; } // OFFSET: 0x007A1000 // FUNCTION: fn_08966 void CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(2367, level / 16); } } // OFFSET: 0x007A1030 // OFFSET: 0x007A11C0 // FUNCTION: fn_08968 int CSkillAction_SH_CHUL_HO_BATTERING::Slot02() { return 54; } // OFFSET: 0x007A11D0 // OFFSET: 0x007A1360 // OFFSET: 0x007A1630 // OFFSET: 0x007A17D0 // OFFSET: 0x007A1A80 // OFFSET: 0x007A1D10