#include "Client/Mode/ModeCursor.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" #include "UI/Chat/UIChatRoomTitle.h" // OFFSET: 0x0085C690 // FUNCTION: fn_10802 void UIChatRoomTitle::Paint() { this->ClearSurface(0xFFFF00FF); CBitmapRes* bitmap = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sysbox_lu.bmp"))); this->DrawBitmap(0, 0, bitmap ? &bitmap->image : nullptr, false); bitmap = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sysbox_ru.bmp"))); this->DrawBitmap(this->geometry.width - bitmap->image.width, 0, &bitmap->image, false); int segments = (this->geometry.width - 24) / 12 + ((this->geometry.width - 24) % 12 != 0); for (int index = 0; index < segments; ++index) { bitmap = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sysbox_mu.bmp"))); this->DrawBitmap((index + 1) * 12, 0, bitmap ? &bitmap->image : nullptr, false); } bitmap = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sysbox_ld.bmp"))); this->DrawBitmap(0, this->geometry.height - bitmap->image.height - 6, &bitmap->image, false); bitmap = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sysbox_rd.bmp"))); this->DrawBitmap(this->geometry.width - bitmap->image.width, this->geometry.height - bitmap->image.height - 6, &bitmap->image, false); segments = (this->geometry.width - 24) / 12 + ((this->geometry.width - 24) % 12 != 0); for (int index = 0; index < segments; ++index) { bitmap = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sysbox_md.bmp"))); this->DrawBitmap((index + 1) * 12, this->geometry.height - bitmap->image.height - 6, &bitmap->image, false); } bitmap = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\sysbox_arr_l.bmp"))); this->DrawBitmap(this->geometry.width / 2 - bitmap->image.width / 2, this->geometry.height - bitmap->image.height, &bitmap->image, false); const char* icon = this->roomType != 0 ? "유저인터페이스\\chat_open.bmp" : "유저인터페이스\\chat_close.bmp"; bitmap = static_cast(ResourceMgr::Instance().Load(Resolve(icon))); this->DrawBitmap(3, 3, bitmap ? &bitmap->image : nullptr, true); } // OFFSET: 0x0085F980 // FUNCTION: fn_10876 void UIChatRoomTitle::ResetCursor(int x, int y) { if (x >= 0 && x < this->geometry.width && y >= 0 && y <= this->geometry.height) { this->m_context->cursor.Set(2, this->m_context->cursorTick); } else { this->m_context->cursor.Set(0, this->m_context->cursorTick); } }