#include "UI/UIMacroReport.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Render/Renderer.h" // OFFSET: 0x00A47A30 // FUNCTION: fn_16098 void CUIMacroReport::OnButtonClick() { } // OFFSET: 0x00A47C30 // FUNCTION: fn_16100 void CUIMacroReport::OnEditSubmit() { } // OFFSET: 0x00A47C40 // FUNCTION: fn_16101 void CUIMacroReport::Slot16() { this->m_resolveSkin = true; this->Move((g_renderer->viewport.width - this->geometry.width) / 2, (g_renderer->viewport.height - this->geometry.height) / 2); if (g_modeMgr.GetGameMode()) { this->unknown_0100 = static_cast(g_modeMgr.GetGameMode())->unknown_02E0; this->unknown_0108 = static_cast(g_modeMgr.GetGameMode())->unknown_02EC; } } // OFFSET: 0x00A47CD0 // FUNCTION: fn_16102 void CUIMacroReport::OnReportTypeSelect(CUIRadioButton* button) { if (m_firstTypeButton == button) { m_reportType = 0; } else if (m_secondTypeButton == button) { m_reportType = 1; } }