#include "UI/UIPreviewEquipWnd.h" #include "Contents/Actors/CharacterRender.h" #include "Contents/UserData/NormalItemSlots.h" // OFFSET: 0x007F2F90 // OFFSET: 0x007F3090 // OFFSET: 0x007F4830 // OFFSET: 0x007F3DB0 // FUNCTION: fn_09884 void UIPreviewEquipWnd::Slot19() { this->Invalidate(); }