#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIBATTLEMSGOPTIONWND_H #define RAGNAROK_SOURCE_UI_WINDOW_UIBATTLEMSGOPTIONWND_H #include "UI/Window/UIFrameWnd.h" #include #include class UIScrollBar; class UIBattleMsgOptionWnd : public UIFrameWnd { public: UIBattleMsgOptionWnd(UIWindowContext& windows, UIFrameContext& frames); void Slot35(int delta) override; /* 00B4 */ UIScrollBar* m_scrollBar; /* 00B8 */ int unknown_00B8; /* 00BC */ int m_visibleRows; /* 00C0 */ int m_scrollable; /* 00C4 */ int unknown_00C4; /* 00C8 */ std::vector messages; /* 00D4 */ std::string text; /* 00EC */ unsigned char unknown_00EC[0x1C]; /* 0108 */ int unknown_0108; /* 010C */ int unknown_010C; /* 0110 */ unsigned char unknown_0110; /* 0111 */ unsigned char unknown_0111[0x7]; }; #endif