#include "Contents/TerrainPathSearch.h" // OFFSET: 0x00AD7E70 // FUNCTION: fn_17860 CPathFinder::CPathFinder() : useNodePool(false) { } // OFFSET: 0x00AD9840 // FUNCTION: fn_17885 void CPathFinder::Reset() { this->nodePool.erase(this->nodePool.begin(), this->nodePool.end()); this->nodeMap.erase(this->nodeMap.begin(), this->nodeMap.end()); std::vector& open = this->openList.Nodes(); open.erase(open.begin(), open.end()); }