#include "Client/Mode/CGameMode.h" #include "Client/Session.h" #include "Contents/TownInfoMgr.h" #include "File/File.h" #include "Contents/Actors/Pc.h" #include "Contents/Ground/TerrainHeight.h" #include "Contents/World/World.h" #include "Render/ActionSpriteDrawing.h" #include "Render/Primitives/RenderPrimitivePool.h" #include "Render/Primitives/RenderQueues.h" #include "Render/Renderer.h" #include "Render/TextureQuad.h" #include "Render/Textures/TextureCache.h" #include "Resource/ResourceMgr.h" #include "Resource/Sprites/ActionResource.h" #include "Resource/Sprites/SpriteResource.h" #include "Resource/World/TerrainResource.h" #include "UI/Buttons/UITextButton.h" #include "UI/Window/UIWindow.h" #include "UI/Window/UIWindowMgr.h" #include "Utility/Math/AffineMatrix.h" #include "Utility/Text/FormatString.h" #include #include #include #include // GLOBAL: gl_24934 int g_searchStoreX; // GLOBAL: gl_24935 int g_searchStoreY; // GLOBAL: gl_25107 CFile g_whisperFile; struct MiniMapEffectMarker { /* 0000 */ int count; /* 0004 */ int x; /* 0008 */ int y; }; // GLOBAL: gl_25132 std::map g_miniMapEffectMarkers; // OFFSET: 0x00CCFCE0 // FUNCTION: fn_21246 void MiniMapNoOp() { } // OFFSET: 0x00CCFF10 // FUNCTION: fn_21249 void sub_CCFF10() { if (g_whisperRecord != 0) { if (g_session.IsAdminSubMode(7) != 0) { char path[256]; char backup[256]; std::sprintf(path, "%s", g_whisperFile.Path()); std::sprintf(backup, "%s.bak", path); g_whisperFile.Close(); } } } // OFFSET: 0x00CCFFA0 // FUNCTION: fn_21250 void CGameMode::StepTowardWalkableCell(const int& targetX, const int& targetY, int& x, int& y) { const int startX = x; const int startY = y; if (targetX > startX) { x = startX + 1; } else if (targetX < startX) { x = startX - 1; } if (targetY > y) { ++y; } else if (targetY < y) { --y; } if (this->scene->terrain->Grid().Walkable(x, y)) { return; } const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}}; for (int i = 0; i < 8; ++i) { x = startX + offsets[i][0]; y = startY + offsets[i][1]; if (this->scene->terrain->Grid().Walkable(x, y)) { return; } } } // OFFSET: 0x00CD0150 // FUNCTION: fn_21251 void CGameMode::FindWalkableCellToward(float x, float z, float originX, float originZ, int& column, int& row, int distance) { const float deltaZ = z - originZ; const float deltaX = x - originX; const float inverse = 1.0f / SquareRoot(deltaZ * deltaZ + deltaX * deltaX); const float step = static_cast(distance * 5); this->WorldCell(inverse * deltaX * step + originX, inverse * deltaZ * step + originZ, column, row); const int startY = row; const int startX = column; if (this->scene->terrain->Grid().Walkable(startX, startY)) { return; } const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}}; for (int i = 0; i < 8; ++i) { column = startX + offsets[i][0]; row = startY + offsets[i][1]; if (this->scene->terrain->Grid().Walkable(column, row)) { return; } } } // OFFSET: 0x00CD0300 // FUNCTION: fn_21252 void CGameMode::RemoveMiniMapPing(std::uint32_t id) { const auto found = this->unknown_01C4.find(id); if (found != this->unknown_01C4.end()) { this->unknown_01C4.erase(found); } } // OFFSET: 0x00CD0380 // FUNCTION: fn_21253 void CGameMode::DrawMiniMapMembers(const TextureRegion& view) { int index = 0; if (g_windowMgr.window_4F1CC) { g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E4, 0, this->unknown_01B4.size(), 0, 0); g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E4, 1, this->unknown_01BC.size(), 0, 0); } for (auto it = this->unknown_01B4.begin(); it != this->unknown_01B4.end(); ++it) { this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, it->second.color, false); if (g_windowMgr.window_4F1CC) { g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E3, 0, index, it->second.x, it->second.y); } ++index; } for (auto it = this->unknown_01BC.begin(); it != this->unknown_01BC.end(); ++it) { if (this->unknown_01B4.find(it->first) == this->unknown_01B4.end()) { this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 1, it->second.color, false); if (g_windowMgr.window_4F1CC) { g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E3, 1, index, it->second.x, it->second.y); } } ++index; } for (auto it = this->minimapMarkers.begin(); it != this->minimapMarkers.end(); ++it) { if (it->second.unknown_0006 != 0) { const std::string name = FormatOwnedString("유저인터페이스\\basic_interface\\quest_%d.bmp", it->second.unknown_0006); this->DrawMiniMapMarker(view, it->second.unknown_0000, it->second.unknown_0002, 4, name, 0, 0, true); } } if (g_searchStoreX > -1) { const int y = g_searchStoreY; if (y > -1) { this->DrawMiniMapMarker(view, g_searchStoreX, y, 4, "유저인터페이스\\basic_interface\\search_store.bmp", 0, 0, true); } } } // OFFSET: 0x00CD0DD0 // FUNCTION: fn_21255 void CGameMode::DrawMiniMap() { if (!g_windowMgr.unknown_01C0) { return; } const int width = this->scene->terrain->width; const int height = this->scene->terrain->height; const CPlayer* player = this->scene->player; const float centerX = static_cast(g_renderer->viewport.width - 144) + 64.0f; int column; int row; this->WorldCell(player->render.position.x, player->render.position.z, column, row); const float half = 1.0f / (g_windowMgr.unknown_0050 * 2.0f); const float u = static_cast(column) / static_cast(width); const float v = static_cast(height - row) / static_cast(height); TextureRegion view; view.left = u - half; view.top = v - half; view.right = u + half; view.bottom = v + half; if (view.left < 0.0f) { view.left = 0.0f; view.right = half + half; if (view.right > 1.0f) { view.right = 1.0f; } } if (view.top < 0.0f) { view.top = 0.0f; view.bottom = half + half; if (view.bottom > 1.0f) { view.bottom = 1.0f; } } if (view.right > 1.0f) { view.right = 1.0f; view.left = 1.0f - (half + half); if (view.left < 0.0f) { view.left = 0.0f; } } if (view.bottom > 1.0f) { view.bottom = 1.0f; view.top = 1.0f - (half + half); if (view.top < 0.0f) { view.top = 0.0f; } } const int reduction = g_textureReduction; g_textureReduction = 1; CTexture* texture = g_texMgr.Load(reinterpret_cast(this->unknown_0090), 0, false, true, false); RECT rect; rect.left = static_cast(centerX - 64.0f); rect.top = 16; rect.right = static_cast(centerX + 64.0f); rect.bottom = 144; this->DrawTexture(rect, 0, 0.0998f, g_windowMgr.unknown_005C, texture, view); this->DrawMiniMapMarker(view, column, row, 5, "유저인터페이스\\map\\map_arrow.bmp", 4, 0xFFFFFFFF, false); for (auto it = g_miniMapEffectMarkers.begin(); it != g_miniMapEffectMarkers.end();) { this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, 0xFFFF0000, false); if (--it->second.count <= 0) { it = g_miniMapEffectMarkers.erase(it); } else { ++it; } } if (this->unknown_05CC[0]) { this->DrawMiniMapMarker(view, this->unknown_05C4, this->unknown_05C8, 6, "유저인터페이스\\map\\bossmonster.bmp", 5, 0, true); } if (g_windowMgr.unknown_0054) { for (int index = 0;; ++index) { const TownInfo info = g_townInfoMgr->GetTownInfo(std::string(this->mapName), index); if (info.image.size() == 0 || info.type == 8 || info.type == 9) { break; } this->DrawMiniMapMarker(view, info.x, info.y, 6, std::string(), 6, index, true); } } this->DrawMiniMapMembers(view); if (this->unknown_01C4.size() != 0) { for (auto it = this->unknown_01C4.begin(); it != this->unknown_01C4.end();) { if (it->second.persistent == 0 && timeGetTime() > it->second.tick + 15000) { it = this->unknown_01C4.erase(it); } else { ++it; } } for (auto it = this->unknown_01C4.begin(); it != this->unknown_01C4.end(); ++it) { if (static_cast(timeGetTime() - it->second.tick) % 1000 < 500) { this->DrawMiniMapMarker(view, it->second.x, it->second.y, 1, std::string(""), 3, it->second.color, false); } } } g_textureReduction = reduction; } // OFFSET: 0x00CD1450 // FUNCTION: fn_21256 void CGameMode::DrawMiniMapTriangle(float x, float y, float size, std::uint32_t color) { RenderPrimitive* primitive = g_renderer->primitives.Acquire(); primitive->texture = g_texMgr.Default(); RenderVertex* vertices = primitive->vertices; const float bottomZ = RhwToDepth(0.0999f); const float topZ = RhwToDepth(0.0999f); vertices[0].x = x; vertices[0].y = y - (size + size); const float bottom = y + size; vertices[1].x = x - SquareRoot(3.0f) * size; vertices[1].y = bottom; vertices[2].x = SquareRoot(3.0f) * size + x; vertices[2].y = bottom; vertices[3].x = x - SquareRoot(3.0f) * size; vertices[3].y = bottom; vertices[0].z = topZ; vertices[0].rhw = 0.0999f; vertices[0].diffuse = color; vertices[0].u = 0.0f; vertices[0].v = 0.0f; vertices[1].z = topZ; vertices[1].rhw = 0.0999f; vertices[1].diffuse = color; vertices[1].u = 1.0f; vertices[1].v = 0.0f; vertices[2].z = bottomZ; vertices[2].rhw = 0.0999f; vertices[2].diffuse = color; vertices[2].u = 0.0f; vertices[2].v = 1.0f; vertices[3].z = bottomZ; vertices[3].rhw = 0.0999f; vertices[3].diffuse = color; vertices[3].u = 1.0f; vertices[3].v = 1.0f; g_renderer->queues.Submit(primitive, 0x201, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd); } // OFFSET: 0x00CD2BE0 // FUNCTION: fn_21262 void CGameMode::DrawMiniMapMarker( const TextureRegion& view, int x, int y, int size, std::string texture, int kind, std::uint32_t color, bool clamp ) { // GLOBAL: gl_24930 static int s_lastMarkerX; // GLOBAL: gl_24931 static int s_lastMarkerY; // GLOBAL: gl_24932 static int s_lastPlayerX; // GLOBAL: gl_24933 static int s_lastPlayerY; const int width = this->scene->terrain->width; const int height = this->scene->terrain->height; const int longest = width >= height ? width : height; const double originX = static_cast(g_renderer->viewport.width - 144) + 64.0; const float mapWidth = static_cast(width) * 128.0f / static_cast(longest); const float mapHeight = static_cast(height) * 128.0f / static_cast(longest); if (static_cast(x) < 0.0f || static_cast(y) < 0.0f) { return; } const float viewWidth = view.right - view.left; const float viewHeight = view.bottom - view.top; const double left = originX - 64.0; const double offsetY = (static_cast(mapHeight) - static_cast(static_cast(y) * mapHeight / static_cast(height)) + static_cast((128.0f - mapHeight) * 0.5f)) / static_cast(viewHeight); double drawX = (left - static_cast(view.left * 128.0f / viewWidth)) + (static_cast(static_cast(x) * mapWidth / static_cast(width)) + static_cast((128.0f - mapWidth) * 0.5f)) / static_cast(viewWidth); double drawY = (16.0 - static_cast(view.top * 128.0f / viewHeight)) + offsetY; if (clamp) { int direction = 0; if (drawX - size < left) { direction = 1; drawX = size + left; } else if (drawX + size > originX + 64.0) { direction = 2; drawX = (originX + 64.0) - size; } if (drawY - size < 16.0) { drawY = size + 16.0; if (direction == 0) { direction = 3; } } else if (drawY + size > 144.0) { drawY = 144.0 - size; if (direction == 0) { direction = 4; } } if (kind != 5 && direction != 0) { const std::string arrow = FormatOwnedString("유저인터페이스\\basic_interface\\quest_arrow%d.bmp", direction); texture = arrow; } } else if (kind != 4) { if (drawX - size < left || drawX + size > originX + 64.0 || drawY - size < 16.0 || drawY + size > 144.0) { return; } } RECT rect; rect.left = static_cast(drawX - size); rect.top = static_cast(drawY - size); rect.right = static_cast(size + drawX); rect.bottom = static_cast(size + drawY); const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f}; if (kind == 0) { this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); } else if (kind == 5) { this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); if (g_windowMgr.window_4F1CC && (s_lastMarkerX != x || s_lastMarkerY != y)) { s_lastMarkerX = x; s_lastMarkerY = y; g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E2, x, y, 0, 0); } } else if (kind == 1) { this->DrawMiniMapTriangle(static_cast(drawX), static_cast(drawY), static_cast(size + 1), 0xAAFFFFFF); this->DrawMiniMapTriangle(static_cast(drawX), static_cast(drawY), static_cast(size), color); } else if (kind == 2) { RECT border; border.left = rect.left - 1; border.top = rect.top - 1; border.right = rect.right + 1; border.bottom = rect.bottom + 1; this->DrawTexture(border, 0, 0.0999f, 0x99FFFFFF, g_texMgr.Default(), region); this->DrawTexture(rect, 0, 0.0999f, color, g_texMgr.Default(), region); if (g_windowMgr.window_4F1CC) { g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E3, x, y, 0, 0); } } else if (kind == 3) { const double arm = size * 4; RECT horizontal; horizontal.left = static_cast(drawX - arm); horizontal.top = rect.top; horizontal.right = static_cast(arm + drawX); horizontal.bottom = rect.bottom; RECT vertical; vertical.left = rect.left; vertical.top = static_cast(drawY - arm); vertical.right = rect.right; vertical.bottom = static_cast(arm + drawY); this->DrawTexture(horizontal, 0, 0.0999f, color, g_texMgr.Default(), region); this->DrawTexture(vertical, 0, 0.0999f, color, g_texMgr.Default(), region); } else if (kind == 4) { RECT shadow; shadow.left = rect.left - 2; shadow.top = rect.top - 2; shadow.right = rect.right + 2; shadow.bottom = rect.bottom + 4; const int angle = static_cast(180.0f - this->scene->player->render.angle); this->DrawTexture(shadow, angle, 0.0999f, 0x77333333, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); this->DrawTexture(rect, angle, 0.0999f, color, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); if (s_lastPlayerX != x || s_lastPlayerY != y) { s_lastPlayerX = x; s_lastPlayerY = y; if (g_windowMgr.window_4F1CC) { g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E1, x, y, 0, 0); } if (UIWindow* window = reinterpret_cast(g_windowMgr.unknown_01C0)) { window->Invalidate(); } } } else if (kind == 6) { if (texture.size() == 0) { g_windowMgr.LookupWindow(14)->SendMsg(nullptr, 6, 0x1C5, color, rect.left, rect.top); } else { g_windowMgr.LookupWindow(14)->SendMsg(nullptr, 6, 0x1C7, color, rect.left, rect.top); this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region); } } } // OFFSET: 0x00CD1C50 // FUNCTION: fn_21258 void CGameMode::DrawMiniMapCoordinates() { const char* player = reinterpret_cast(this->scene->player); const int coordinateX = *reinterpret_cast(player + 0x494); const int coordinateY = *reinterpret_cast(player + 0x498); if (coordinateY <= 0 || coordinateX <= 0) { return; } CActRes* action = static_cast(ResourceMgr::Instance().Load("이팩트\\RankFont.act")); CSprRes* sprite = static_cast(ResourceMgr::Instance().Load("이팩트\\RankFont.spr")); int digits[4]; int count; int value = coordinateY; if (value > 9999) { value = 9999; count = 4; } else { count = 1; if (value > 999) { count = 4; } else if (value > 99) { count = 3; } else if (value > 9) { count = 2; } } digits[0] = value % 10; digits[1] = value / 10 % 10; digits[2] = value / 100 % 10; digits[3] = value / 1000 % 10; int x = g_renderer->viewport.width - 80 + count * 25; const int y = g_renderer->viewport.height - 30; for (int index = 0; index < count; ++index, x -= 25) { DrawActionSprite(reinterpret_cast(*this), x, y, action, sprite, 0, digits[index], 1.0f, 0.0f, 0xFFFFFFFF, 0x201); } DrawActionSprite( reinterpret_cast(*this), g_renderer->viewport.width - 80, g_renderer->viewport.height - 40, action, sprite, 0, 10, 1.0f, 0.0f, 0xFFFFFFFF, 0x201 ); value = coordinateX; count = 1; if (value > 999) { count = 4; } else if (value > 99) { count = 3; } else if (value > 9) { count = 2; } digits[0] = value % 10; digits[1] = value / 10 % 10; digits[2] = value / 100 % 10; digits[3] = value / 1000 % 10; x = g_renderer->viewport.width - 105; const int secondY = g_renderer->viewport.height - 50; for (int index = 0; index < count; ++index, x -= 25) { DrawActionSprite(reinterpret_cast(*this), x, secondY, action, sprite, 0, digits[index], 1.0f, 0.0f, 0xFFFFFFFF, 0x201); } } // GLOBAL: gl_25044 int g_minimapCoordinateValue; // GLOBAL: gl_25045 int g_minimapCoordinateDigits; // GLOBAL: gl_25046 int g_minimapCoordinateDigitValues[4]; // GLOBAL: gl_24672 int g_screenWidth; // FUNCTION: fn_21261 void CGameMode::DrawMiniMapNumber() { if (this->unknown_0408 == nullptr || this->unknown_0414 == 0) { return; } if (this->unknown_0414 != g_minimapCoordinateValue) { g_minimapCoordinateValue = this->unknown_0414; int value; int count; if (this->unknown_0414 > 9999) { value = 9999; count = 4; } else { value = this->unknown_0414; if (value < 0) { value = 0; } count = 1; if (value > 999) { count = 4; } else if (value > 99) { count = 3; } else if (value > 9) { count = 2; } } g_minimapCoordinateDigits = count; g_minimapCoordinateDigitValues[0] = value % 10; g_minimapCoordinateDigitValues[1] = value / 10 % 10; g_minimapCoordinateDigitValues[2] = value / 100 % 10; g_minimapCoordinateDigitValues[3] = value / 1000 % 10; } CActRes* action = static_cast(ResourceMgr::Instance().Load("이팩트\\숫자.act")); CSprRes* sprite = static_cast(ResourceMgr::Instance().Load("이팩트\\숫자.spr")); for (int index = 0; index < g_minimapCoordinateDigits; ++index) { const int x = static_cast( static_cast(g_screenWidth) + this->cursorOffsetX + 24.0f - static_cast(index * 16) + static_cast(g_minimapCoordinateDigits * 16 - 16) ); const int y = static_cast(static_cast(g_screenHeight) + this->cursorOffsetY); DrawActionSprite( reinterpret_cast(*this), x, y, action, sprite, 0, g_minimapCoordinateDigitValues[index], 2.0f, 0.0f, 0xFAFFFFFF, 0x201 ); } } // GLOBAL: gl_25047 std::uint32_t g_timeAttackCountdown; // GLOBAL: gl_25048 int g_timeAttackStart; // GLOBAL: gl_25049 int g_timeAttackVisible; // GLOBAL: gl_25050 int g_timeAttackFrame; // OFFSET: 0x00CD1EE0 // FUNCTION: fn_21259 void CGameMode::DrawTimeAttackTimer() { const char* player = reinterpret_cast(this->scene->player); const int coordinateX = *reinterpret_cast(player + 0x494); const int coordinateY = *reinterpret_cast(player + 0x498); if (coordinateY < 1 || coordinateX < 1) { return; } if (coordinateY < 2 || coordinateX != 1) { return; } const int start = g_timeAttackStart; if (start == 0) { g_timeAttackVisible = 0; } const std::uint32_t elapsed = timeGetTime() - static_cast(start); int seconds = static_cast(elapsed / 1000); int minutes = 0; int hours = 0; int days = 0; if (seconds > 59) { minutes = seconds / 60; seconds %= 60; if (minutes > 59) { hours = minutes / 60; minutes %= 60; if (hours > 23) { days = hours / 24; hours %= 24; } } } CActRes* action = static_cast(ResourceMgr::Instance().Load("이팩트\\TimeFont.act")); CSprRes* sprite = static_cast(ResourceMgr::Instance().Load("이팩트\\TimeFont.spr")); int digits[11] = {}; int count = 2; int value = seconds; if (value > 9999) { value = 9999; } if (value < 0) { value = 0; } digits[0] = value % 10; digits[1] = value / 10 % 10; if (minutes != 0) { count = 4; digits[3] = minutes % 10; digits[4] = minutes / 10 % 10; } if (hours != 0) { count = 6; digits[6] = hours % 10; digits[7] = hours / 10 % 10; } int total; int offset; int startIndex; if (days == 0) { total = count + (count - 2) / 2; offset = total * -20; startIndex = total - 1; } else { digits[9] = days % 10; digits[10] = days / 10 % 10; total = 11; offset = -220; startIndex = 10; } const int center = g_renderer->viewport.width / 2; for (int index = 0; index < total; ++index, --startIndex) { const int digit = (index + 1) % 3 == 0 ? 10 : digits[startIndex]; DrawActionSprite( reinterpret_cast(*this), center + offset + index * 40, 40, action, sprite, digit, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201 ); } if (g_timeAttackStart != 0 && timeGetTime() - static_cast(g_timeAttackStart) < 3000) { CActRes* titleAction = static_cast(ResourceMgr::Instance().Load("이팩트\\TimeAttack.act")); CSprRes* titleSprite = static_cast(ResourceMgr::Instance().Load("이팩트\\TimeAttack.spr")); const int frame = g_timeAttackFrame / 3; if (frame < static_cast(titleAction->FrameCount(0))) { const int titleX = g_renderer->viewport.width / 2 - titleSprite->images[0][0]->height / 2; DrawActionSprite( reinterpret_cast(*this), titleX, 120, titleAction, titleSprite, 0, frame, 1.0f, 0.0f, 0xFFFFFFFF, 0x201 ); ++g_timeAttackFrame; } } } // OFFSET: 0x00CD2430 // FUNCTION: fn_21260 void CGameMode::DrawTimeAttackCountdown(std::uint32_t value, int mode) { std::uint32_t remaining = 0; switch (mode) { case 0: if (this->unknown_0464 == 0) { this->unknown_0464 = timeGetTime(); } remaining = value; if (timeGetTime() - this->unknown_0464 > 5000) { this->unknown_0464 = 0; g_timeAttackVisible = 0; } break; case 1: remaining = timeGetTime() - value; if (value == 0) { g_timeAttackVisible = 0; } break; case 2: remaining = value - timeGetTime(); if (remaining == 0) { g_timeAttackVisible = 0; } break; case 3: remaining = g_timeAttackCountdown / 30; --g_timeAttackCountdown; if (remaining == 0) { g_timeAttackVisible = 0; } break; default: break; } int seconds = static_cast(remaining / 1000); int minutes = 0; int hours = 0; int days = 0; if (seconds > 59) { minutes = seconds / 60; seconds %= 60; if (minutes > 59) { hours = minutes / 60; minutes %= 60; if (hours > 23) { days = hours / 24; hours %= 24; } } } CActRes* action = static_cast(ResourceMgr::Instance().Load("이팩트\\TimeFont.act")); CSprRes* sprite = static_cast(ResourceMgr::Instance().Load("이팩트\\TimeFont.spr")); int display = mode != 3 ? seconds : static_cast(remaining); if (mode == 3) { minutes = 0; hours = 0; days = 0; } int digits[11] = {}; int count = 2; if (display > 9999) { display = 9999; } if (display < 0) { display = 0; } digits[0] = display % 10; digits[1] = display / 10 % 10; if (minutes != 0) { count = 4; digits[3] = minutes % 10; digits[4] = minutes / 10 % 10; } if (hours != 0) { count = 6; digits[6] = hours % 10; digits[7] = hours / 10 % 10; } int total; int offset; int startIndex; if (days == 0) { total = count + (count - 2) / 2; offset = total * -20; startIndex = total - 1; } else { digits[9] = days % 10; digits[10] = days / 10 % 10; total = 11; offset = -220; startIndex = 10; } const int center = g_renderer->viewport.width / 2; for (int index = 0; index < total; ++index, --startIndex) { const int digit = (index + 1) % 3 == 0 ? 10 : digits[startIndex]; DrawActionSprite( reinterpret_cast(*this), center + offset + index * 40, 40, action, sprite, digit, 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201 ); } } // GLOBAL: gl_25101 int g_miniMapTooltipId = -1; // STRING: st_16849 char g_miniMapTooltipText[256]; // OFFSET: 0x00CD1690 // FUNCTION: fn_21257 void CGameMode::RefreshMiniMapTooltips() { int& tooltipId = *reinterpret_cast(&this->unknown_0418[0x04]); std::string& tooltipText = *reinterpret_cast(&this->unknown_0418[0x08]); std::map& tooltipWindows = *reinterpret_cast*>(&this->unknown_05D4[0x08]); if (tooltipId == -1) { if (tooltipWindows.size() == 0) { return; } if (tooltipText.size() == 0) { for (auto it = tooltipWindows.begin(); it != tooltipWindows.end(); ++it) { g_windowMgr.CloseWindow(it->first); } tooltipWindows.clear(); } else { for (auto it = tooltipWindows.begin(); it != tooltipWindows.end(); ++it) { if (it->second == tooltipText) { g_windowMgr.CloseWindow(it->first); tooltipWindows.erase(it); return; } } } return; } if (tooltipId == g_miniMapTooltipId && std::strcmp(g_miniMapTooltipText, tooltipText.c_str()) == 0) { return; } g_miniMapTooltipId = tooltipId; std::sprintf(g_miniMapTooltipText, tooltipText.c_str()); if (tooltipText.size() == 0) { return; } UIWindow* window = nullptr; for (int windowId = 216; windowId < 225; ++windowId) { if (tooltipWindows.find(windowId) == tooltipWindows.end()) { window = g_windowMgr.EnsureWindow(windowId); tooltipWindows.insert(std::make_pair(windowId, tooltipText)); break; } } int x; int y = 0; switch (tooltipId) { case 10: g_windowMgr.CycleWindowVisibilityTwice(); window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); window->SendMsg(nullptr, 0x22, 10, 0, 0, 0); x = g_renderer->viewport.centerX - window->geometry.width / 2; y = g_renderer->viewport.centerY - window->geometry.height / 2; break; case 12: window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); x = 0; y = g_renderer->viewport.height - window->geometry.height; break; case 13: window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); x = g_renderer->viewport.centerX - window->geometry.width / 2; y = g_renderer->viewport.height - window->geometry.height; break; case 14: window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); x = g_renderer->viewport.width - window->geometry.width; y = g_renderer->viewport.height - window->geometry.height; break; case -1: case 11: g_windowMgr.RestoreHiddenWindows(); tooltipWindows.clear(); tooltipId = -1; default: x = 160; break; } window->Move(x, y); } // OFFSET: 0x00CD0B30 // FUNCTION: fn_21254 int CGameMode::UpdateMiniMapTooltip() { int& tooltipId = *reinterpret_cast(&this->unknown_0418[0x04]); std::string& tooltipText = *reinterpret_cast(&this->unknown_0418[0x08]); int id = tooltipId; if (id > 9 || id == -1) { this->RefreshMiniMapTooltips(); id = tooltipId; if (id != -1) { return id; } if (g_windowMgr.unknown_0348 == nullptr) { return id; } return g_windowMgr.CloseWindow(0x4E); } if (tooltipText.size() == 0) { return id; } UIWindow* window = g_windowMgr.unknown_0348; if (window == nullptr) { window = g_windowMgr.EnsureWindow(0x4E); g_miniMapTooltipId = id; std::sprintf(g_miniMapTooltipText, tooltipText.c_str()); } else if (id != g_miniMapTooltipId || std::strcmp(g_miniMapTooltipText, tooltipText.c_str()) != 0) { g_miniMapTooltipId = id; std::sprintf(g_miniMapTooltipText, tooltipText.c_str()); } else { return 0; } window->SendMsg(nullptr, 0x22, -1, 0, 0, 0); int x = 160; int y = 0; switch (id) { case 0: window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); x = 200; y = g_renderer->viewport.height - window->geometry.height; break; case 1: window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); x = g_renderer->viewport.centerX; y = g_renderer->viewport.height - window->geometry.height; break; case 2: window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); x = g_renderer->viewport.width - 200; y = g_renderer->viewport.height - window->geometry.height; break; case 3: window->SendMsg(nullptr, 0x22, -2, 0, 0, 0); window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); window->SendMsg(nullptr, 0x22, 3, 0, 0, 0); x = g_renderer->viewport.centerX; y = g_renderer->viewport.centerY - window->geometry.height / 2; break; case 4: window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); window->SendMsg(nullptr, 0x22, 4, 0, 0, 0); x = g_renderer->viewport.centerX; y = g_renderer->viewport.centerY - window->geometry.height / 2; break; default: break; } window->Move(x - window->geometry.width / 2, y); return id; }