#include "UI/Window/UIRoulletteWnd.h" #include "Client/Input/InputCharset.h" #include "Client/Mode/CMode.h" #include "Client/Mode/ModeMgr.h" #include "Client/Mode/ModeTooltip.h" #include "Client/Session.h" #include "Contents/Configuration/ServiceConfiguration.h" #include "Contents/Items/ItemDescription.h" #include "Contents/Items/ItemNaming.h" #include "Contents/MessageTable.h" #include "Contents/PlayerNameDictionary.h" #include "Contents/RouletteMgr.h" #include "Network/Connection/Connection.h" #include "Network/Packets/PacketId.h" #include "Network/Packets/PacketLengths.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" #include "UI/Buttons/UIBitmapButton.h" #include "UI/Buttons/UIButton.h" #include "UI/Buttons/UISpriteButton.h" #include "UI/Shop/ItemDrawing.h" #include "UI/Text/UIStaticText.h" #include "UI/Window/UIWindowMgr.h" #include "UI/Window/WindowManagerWindows.h" #include "Render/Text/FontCache.h" #include "Render/Text/TextContext.h" #include "Utility/Text/FormatString.h" #include #include // GLOBAL: gl_24881 int g_effectDetailLevel; namespace { #pragma pack(push, 1) struct RouletteGeneratePacket { /* 0000 */ std::int16_t id; }; struct RouletteReceiveItemPacket { /* 0000 */ std::int16_t id; /* 0002 */ unsigned char condition; }; #pragma pack(pop) } // OFFSET: 0x0080B930 // FUNCTION: fn_10083 UIRoulletteWnd::UIRoulletteWnd() : UIFrameWnd(*reinterpret_cast(nullptr), *reinterpret_cast(nullptr), 0), m_prizeButton(nullptr), m_prizeSprite(nullptr), m_stageArrow(nullptr), m_enabled(1), m_startButton(nullptr), m_column(0), m_row(0), m_goldText(nullptr), m_silverText(nullptr), m_bronzeText(nullptr), m_startSprite(nullptr) { this->m_items.clear(); } // OFFSET: 0x0080BAF0 // FUNCTION: fn_10084 UIRoulletteWnd::~UIRoulletteWnd() = default; // OFFSET: 0x0080BBB0 // FUNCTION: fn_10085 ITEM_INFO UIRoulletteWnd::ItemAt(int x, int y) { this->m_row = 0; this->m_column = 0; int row = 0; for (int top = 344; top > 64; top -= 40, ++row) { if (top + 26 < y || top > y) { continue; } this->m_row = row; const int count = 9 - row; int right = row * 36 + 185; for (int column = 0; column < count; ++column, right += 36) { if (right - 27 > x || right < x) { continue; } this->m_column = column; for (auto it = g_rouletteMgr->m_items.begin(); it != g_rouletteMgr->m_items.end(); ++it) { if (row == it->first.row && column == it->first.column) { return it->second; } } return ITEM_INFO(0); } break; } return ITEM_INFO(0); } // OFFSET: 0x0080BD10 // FUNCTION: fn_10086 void UIRoulletteWnd::Slot15(int, int) { this->AddCloseButton(*reinterpret_cast(nullptr), "", 0); auto* startButton = new UIBitmapButton(*reinterpret_cast(nullptr), *reinterpret_cast(nullptr)); this->m_startButton = startButton; startButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\StartRoullette_a.bmp", 0, 0); startButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\StartRoullette_a.bmp", 1, 0); startButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\StartRoullette_b.bmp", 2, 0); startButton->SetSize(startButton->BitmapWidth(), startButton->BitmapHeight()); startButton->Move(-100, -100); startButton->SetId(409); this->AddChild(startButton); if (g_effectDetailLevel == 2) { auto* startSprite = new UISpriteButton(*reinterpret_cast(nullptr), *reinterpret_cast(nullptr)); this->m_startSprite = startSprite; startSprite->SetSprite("roullette\\Start.spr"); startSprite->SetActName("roullette\\Start.act"); startSprite->SetSize(99, 99); startSprite->Move(-100, -100); startSprite->unknown_00BC = 0; startSprite->unknown_00C0 = 0; startSprite->unknown_00C4 = 1; this->AddChild(startSprite); auto* prizeSprite = new UISpriteButton(*reinterpret_cast(nullptr), *reinterpret_cast(nullptr)); this->m_prizeSprite = prizeSprite; prizeSprite->SetSprite("roullette\\GetWinPrize.spr"); prizeSprite->SetActName("roullette\\GetWinPrize.act"); prizeSprite->SetSize(99, 99); prizeSprite->Move(-100, -100); prizeSprite->unknown_00BC = 0; prizeSprite->unknown_00C0 = 0; prizeSprite->unknown_00C4 = 1; this->AddChild(prizeSprite); auto* stageArrow = new UISpriteButton(*reinterpret_cast(nullptr), *reinterpret_cast(nullptr)); this->m_stageArrow = stageArrow; stageArrow->SetSprite("roullette\\stageArrow.spr"); stageArrow->SetActName("roullette\\stageArrow.act"); stageArrow->SetSize(35, 40); stageArrow->Move(-100, -100); stageArrow->unknown_00BC = 0; stageArrow->unknown_00C0 = 0; stageArrow->unknown_00C4 = 1; this->AddChild(stageArrow); } auto* prizeButton = new UIBitmapButton(*reinterpret_cast(nullptr), *reinterpret_cast(nullptr)); this->m_prizeButton = prizeButton; prizeButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\GetWinPrize_a.bmp", 0, 0); prizeButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\GetWinPrize_a.bmp", 1, 0); prizeButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\GetWinPrize_b.bmp", 2, 0); prizeButton->SetSize(prizeButton->BitmapWidth(), prizeButton->BitmapHeight()); prizeButton->Move(-100, -100); prizeButton->SetId(410); this->AddChild(prizeButton); auto* goldText = new UIStaticText(*reinterpret_cast(nullptr), *reinterpret_cast(nullptr)); this->m_goldText = goldText; goldText->SetSize(25, 12); goldText->Move(575, 134); goldText->SetColor(0, 0, 0); this->AddChild(goldText); auto* silverText = new UIStaticText(*reinterpret_cast(nullptr), *reinterpret_cast(nullptr)); this->m_silverText = silverText; silverText->SetSize(25, 12); silverText->Move(575, 218); silverText->SetColor(0, 0, 0); this->AddChild(silverText); auto* bronzeText = new UIStaticText(*reinterpret_cast(nullptr), *reinterpret_cast(nullptr)); this->m_bronzeText = bronzeText; bronzeText->SetSize(25, 12); bronzeText->Move(575, 302); bronzeText->SetColor(0, 0, 0); this->AddChild(bronzeText); } // OFFSET: 0x0080C220 // OFFSET: 0x0080C490 // FUNCTION: fn_10088 void UIRoulletteWnd::Slot25(int, int) { } // OFFSET: 0x0080C4A0 // FUNCTION: fn_10089 void UIRoulletteWnd::Slot28(int x, int y) { ITEM_INFO item = this->ItemAt(x, y); int tooltipX = (this->m_column + this->m_row) * 36 + 155; int tooltipY = 330 - this->m_row * 40; if (y >= 143 && y <= 173 && x >= 186 && x <= 216) { tooltipX = 186; tooltipY = 130; if (g_rouletteMgr->m_resultShown == 1) { item = g_rouletteMgr->m_resultItem; } } if (y >= 133 && y <= 163 && x >= 60 && x <= 88) { tooltipX = 57; tooltipY = 121; item = g_rouletteMgr->m_additionItem; } if (item.quantity != 0) { this->ToScreen(tooltipX, tooltipY); ItemDescriptions descriptions{g_itemDescriptions}; bool languagePrefix = false; WORD language = g_serverLanguage->language; ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language}; ModeTooltip* tooltip = reinterpret_cast(g_modeMgr.gameMode); if (item.identified == 1 && item.unknown_0098 != 0) { tooltip->Show(FormatOwnedString(LookupMessage(2600), naming.DisplayName(item, 0).c_str(), item.unknown_0098).c_str(), tooltipX, tooltipY, g_session.GetItemNameColor(item), 0, 1); } else { tooltip->Show(naming.DisplayName(item, 0).c_str(), tooltipX, tooltipY, g_session.GetItemNameColor(item), 0, 1); } } } // OFFSET: 0x0080C730 // FUNCTION: fn_10090 void UIRoulletteWnd::Slot19() { if (g_effectDetailLevel != 2) { if (this->m_startButton->geometry.unknown_0030 == 1 && this->m_enabled == 1) { if (g_rouletteMgr->m_spinning == 0) { CBitmapRes* arrow = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\roullette\\stageArrow.bmp"))); this->DrawBitmap(480, 337 - (this->CoinType() + g_rouletteMgr->m_stage) * 40, &arrow->image, true); } if (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_bonus == 0) { CBitmapRes* arrow = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\roullette\\stageArrow.bmp"))); this->DrawBitmap(480, 297 - g_rouletteMgr->m_stage * 40, &arrow->image, true); } this->m_startButton->SetState(0); } return; } if (this->m_startButton->geometry.unknown_0030 == 1 && this->m_enabled == 1) { if (g_rouletteMgr->m_spinning == 0) { this->m_startSprite->Move(339, 398); this->m_startSprite->SetTooltip(LookupMessage(2684)); this->m_stageArrow->Move(480, 337 - (this->CoinType() + g_rouletteMgr->m_stage) * 40); } if (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_bonus == 0) { this->m_stageArrow->Move(480, 297 - g_rouletteMgr->m_stage * 40); } this->m_startButton->SetState(0); } if (this->m_startSprite->geometry.unknown_0030 == 2) { this->m_startSprite->SetState(3); this->m_startSprite->Move(-100, -100); this->m_startSprite->SetTooltip(""); this->SendMsg(nullptr, 6, 409, 0, 0, 0); this->m_startButton->SetState(2); } if (this->m_prizeButton->geometry.unknown_0030 == 1) { this->m_prizeSprite->Move(203, 398); this->m_prizeSprite->SetTooltip(LookupMessage(2683)); this->m_prizeButton->SetState(0); } if (this->m_prizeSprite->geometry.unknown_0030 == 2) { this->m_prizeSprite->SetState(3); this->m_prizeSprite->Move(-100, -100); this->m_prizeSprite->SetTooltip(""); this->SendMsg(nullptr, 6, 410, 0, 0, 0); this->m_prizeButton->SetState(2); } if (g_modeMgr.gameMode->cursorAction != 2 || g_rouletteMgr->m_spinning == 1) { this->m_startSprite->Move(-100, -100); this->m_prizeSprite->Move(-100, -100); this->m_stageArrow->Move(-100, -100); this->Invalidate(); } if (g_rouletteMgr->m_resultShown == 1) { this->m_prizeSprite->Invalidate(); } if (g_rouletteMgr->m_spinning == 0) { this->m_startSprite->Invalidate(); this->m_stageArrow->Invalidate(); } } // OFFSET: 0x0080CA70 // FUNCTION: fn_10091 void UIRoulletteWnd::Slot32(int x, int y) { ITEM_INFO item = this->ItemAt(x, y); if (static_cast(y - 143) < 31 && static_cast(x - 186) < 31 && g_rouletteMgr->m_resultShown == 1) { item = g_rouletteMgr->m_resultItem; } if (static_cast(y - 133) < 31 && static_cast(x - 60) < 29) { item = g_rouletteMgr->m_additionItem; } if (item.quantity != 0) { this->m_frameContext->windows.EnsureWindow(12)->SendMsg(nullptr, 24, reinterpret_cast(&item), 0, 0, 0); } } // OFFSET: 0x0080CB90 // FUNCTION: fn_10092 int UIRoulletteWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) { if (message == 6) { if (argument1 == 201) { if (g_rouletteMgr->m_spinning == 0) { if (g_windowMgr.unknown_0464 != nullptr) { this->m_frameContext->windows.CloseWindow(269); return 0; } } else { g_windowMgr.SendNotice(1, reinterpret_cast(LookupMessage(2640)), 0x6464FF, 0, 0, 0); } } else if (argument1 == 409) { if (this->m_enabled == 1) { RouletteGeneratePacket packet; packet.id = ID_CZ_REQ_GENERATE_ROULETTE; GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet); this->m_enabled = 0; return 0; } } else if (argument1 == 410 && g_rouletteMgr->m_resultShown == 1) { RouletteReceiveItemPacket packet; packet.id = ID_CZ_RECV_ROULETTE_ITEM; packet.condition = static_cast(argument2); GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet); return 0; } return 0; } if (message == 60) { this->Invalidate(); return 0; } return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4); } // OFFSET: 0x0080CCE0 // FUNCTION: fn_10093 void UIRoulletteWnd::UpdateButtons() { if (g_effectDetailLevel == 2) { if (g_rouletteMgr->m_stage != 6 && (g_rouletteMgr->m_bronzePoint > 0 || g_rouletteMgr->m_silverPoint >= 10 || g_rouletteMgr->m_goldPoint >= 10)) { this->m_startButton->Move(339, 398); } if (g_rouletteMgr->m_spinning != 0) { this->m_startButton->Move(-100, -100); this->m_stageArrow->Move(-100, -100); } if (g_rouletteMgr->m_resultShown != 1) { this->m_prizeSprite->Move(-100, -100); this->m_prizeButton->Move(-100, -100); return; } this->m_prizeButton->Move(203, 398); } else { if (g_rouletteMgr->m_stage != 6 && (g_rouletteMgr->m_bronzePoint > 0 || g_rouletteMgr->m_silverPoint >= 10 || g_rouletteMgr->m_goldPoint >= 10)) { this->m_startButton->Move(339, 398); } if (g_rouletteMgr->m_spinning != 0) { this->m_startButton->Move(-100, -100); } if (g_rouletteMgr->m_resultShown != 1) { this->m_prizeButton->Move(-100, -100); return; } this->m_prizeButton->Move(203, 398); } if (g_rouletteMgr->m_stage != 6) { this->m_startButton->Move(339, 398); } } // OFFSET: 0x0080CE40 // FUNCTION: fn_10094 int UIRoulletteWnd::CoinType() const { const RouletteMgr* roulette = g_rouletteMgr; if (roulette->m_resultShown == 1) { if (roulette->m_stage + 1 < 7 && roulette->m_bonus == 0) { return 1; } } else if (roulette->m_bronzePoint <= 0) { if (roulette->m_silverPoint >= 10) { return 2; } if (roulette->m_goldPoint >= 10) { return 4; } } return 0; }