#include "Contents/Effects/SquareRangeEffect.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include // OFFSET: 0x00B4C5E0 // OFFSET: 0x00B4C8E0 // OFFSET: 0x00B4CB40 // FUNCTION: fn_18966 void CSquareRangeEffect::Slot04() { for (std::vector::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { if (*it) { (*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } }