#include "Client/Mode/ModeCursor.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" #include "UI/Chat/UIChatRoomTitle.h" // OFFSET: 0x0085C690 // OFFSET: 0x0085F980 // FUNCTION: fn_10876 void UIChatRoomTitle::ResetCursor(int x, int y) { if (x >= 0 && x < this->geometry.width && y >= 0 && y <= this->geometry.height) { this->m_context->cursor.Set(2, this->m_context->cursorTick); } else { this->m_context->cursor.Set(0, this->m_context->cursorTick); } }