#include "Render/DeviceContext/DeviceContext.h" #include "UI/Buttons/UIButton.h" #include "UI/Buttons/UIBmpTextButton.h" #include "UI/Text/UIStaticText.h" #include // OFFSET: 0x00850550 // FUNCTION: fn_10678 UIStaticText::UIStaticText(UIWindowContext& windows, UIButtonContext& controls) : UIWindow(windows, 0), red(0), green(0), blue(0), shadow(0), outline(0), background(0xFFFF00FFu), outlineColor(0x969696), fontHeight(12), fontFamily(0), bold(0), italic(0), tooltipEnabled(0), m_controls(&controls) { } // OFFSET: 0x00853050 // OFFSET: 0x00851E10 // FUNCTION: fn_10699 UIStaticText::~UIStaticText() = default; // OFFSET: 0x008681C0 // FUNCTION: fn_10955 void UIStaticText::SetText(const char* value, int outlineValue) { this->text = value; this->tooltip = value; this->outline = outlineValue; this->tooltipEnabled = 0; this->Invalidate(); } // OFFSET: 0x008685B0 // FUNCTION: fn_10961 void UIStaticText::SetColor(int redValue, int greenValue, int blueValue) { this->red = redValue; this->green = greenValue; this->blue = blueValue; this->Invalidate(); } // OFFSET: 0x00868880 // FUNCTION: fn_10965 void UIStaticText::SetTextFitted(const char* value) { this->tooltip = value; this->tooltipEnabled = 0; if (this->geometry.surface == nullptr) { this->text = value; this->Invalidate(); return; } int width = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, value, 0, this->fontFamily, this->fontHeight, this->bold, 0); this->TextWidth(this->m_controls->fonts, this->m_controls->locale, "...", 0, this->fontFamily, this->fontHeight, this->bold, 0); if (this->geometry.width >= width) { this->text = value; this->Invalidate(); return; } this->tooltipEnabled = 1; this->text = value; std::string truncated = value; while (this->geometry.width < width) { if (truncated.size() <= 1) { this->text = truncated + "..."; break; } if (truncated.size() >= 2) { const std::size_t size = truncated.size(); truncated.resize(truncated[size - 2] < 0 && truncated[size - 1] < 0 ? size - 2 : size - 1); } this->text = truncated + "..."; width = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->bold, 0); } this->Invalidate(); } // OFFSET: 0x0085DE70 // FUNCTION: fn_10820 void UIStaticText::Paint() { this->FillRegion(0, 0, this->geometry.width, this->geometry.height, this->background); const auto draw = [&](int x, int y, std::uint32_t color, unsigned char boldValue, unsigned char italicValue) { this->DrawTextAt( this->m_controls->fonts, this->m_controls->locale, x, y, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, boldValue, italicValue ); }; if (this->shadow != 0) { draw(1, 1, 0xFFFFFF, 0, 0); } if (this->outline != 0) { draw(-1, 0, this->outlineColor, 0, 0); draw(1, 0, this->outlineColor, 0, 0); draw(0, 1, this->outlineColor, 0, 0); } const unsigned color = static_cast(this->red) | (static_cast(this->green) << 8) | (static_cast(this->blue) << 16); draw(0, 0, color, this->bold, this->italic); } // OFFSET: 0x0085EE40 // FUNCTION: fn_10850 void UIStaticText::Slot25(int x, int y) { this->parent->Slot25((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085EA60 // FUNCTION: fn_10837 void UIStaticText::Slot26(int x, int y) { this->parent->Slot26((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085F8D0 // FUNCTION: fn_10873 void UIStaticText::Slot27(int x, int y) { this->Slot28(x, y); this->parent->Slot27((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085F580 // FUNCTION: fn_10866 void UIStaticText::Slot28(int, int) { if (this->tooltipEnabled == 0) { return; } int x = -6; int y = -4; for (const UIWindow* node = this; node; node = node->parent) { x = (x + node->geometry.x); y = (y + node->geometry.y); } this->m_controls->services.Tooltip(this->tooltip.c_str(), x, y, -1, false, true); } // OFFSET: 0x0085FAB0 // FUNCTION: fn_10881 void UIStaticText::ResetCursor(int x, int y) { this->parent->ResetCursor((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085F030 // FUNCTION: fn_10855 void UIStaticText::Slot31(int x, int y) { this->parent->Slot31((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085FED0 // FUNCTION: fn_10889 void UIStaticText::Slot32(int x, int y) { this->parent->Slot32((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085FF30 // FUNCTION: fn_10891 void UIStaticText::Slot33(int x, int y) { this->parent->Slot33((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x00860020 // FUNCTION: fn_10897 void UIStaticText::Slot35(int value) { this->parent->Slot35(value); } // OFFSET: 0x0085DAF0 // FUNCTION: fn_10818 void UIStaticText2::Paint() { UIButtonContext& controls = *this->m_controls; this->ClearSurface(this->background); if (this->shadow != 0) { this->DrawTextAt(controls.fonts, controls.locale, 2, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0xFFFFFF, this->bold, this->italic); } if (this->outline != 0) { this->DrawTextAt(controls.fonts, controls.locale, 0, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic); this->DrawTextAt(controls.fonts, controls.locale, 1, 0, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic); this->DrawTextAt(controls.fonts, controls.locale, 2, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic); this->DrawTextAt(controls.fonts, controls.locale, 1, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic); } const std::uint32_t color = static_cast(this->red) | (static_cast(this->green) << 8) | (static_cast(this->blue) << 16); this->DrawTextAt(controls.fonts, controls.locale, 1, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, this->bold, this->italic); } // OFFSET: 0x0085DCA0 // FUNCTION: fn_10819 void UIStaticText3::Paint() { UIButtonContext& controls = *this->m_controls; this->ClearSurface(this->background); if (this->shadow != 0) { this->DrawTextAt( controls.fonts, controls.locale, this->textX + 2, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, 0xFFFFFF, this->bold, this->italic ); } if (this->outline != 0) { this->DrawTextAt( controls.fonts, controls.locale, this->textX, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic ); this->DrawTextAt( controls.fonts, controls.locale, this->textX + 1, 0, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic ); this->DrawTextAt( controls.fonts, controls.locale, this->textX + 2, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic ); this->DrawTextAt( controls.fonts, controls.locale, this->textX + 1, 2, this->text.c_str(), 0, this->fontFamily, this->fontHeight, this->outlineColor, this->bold, this->italic ); } const std::uint32_t color = static_cast(this->red) | (static_cast(this->green) << 8) | (static_cast(this->blue) << 16); this->DrawTextAt(controls.fonts, controls.locale, this->textX + 1, 1, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, this->bold, this->italic); } // OFFSET: 0x00865CE0 // FUNCTION: fn_10936 void UIStaticText::SetFont(int family, int height, unsigned char bold, unsigned char italic) { this->fontFamily = family; this->fontHeight = height; this->bold = bold; this->italic = italic; } // OFFSET: 0x008685E0 // FUNCTION: fn_10962 void UIBmpTextButton::AddTextStyle(int state, int height, std::uint32_t color, unsigned char bold, unsigned char shadow, int x, int y) { if (x == -1000) { const int width = this->TextWidth( this->m_buttonContext->fonts, this->m_buttonContext->locale, this->text.c_str(), this->text.size(), 0, height, bold, 0 ); x = static_cast((this->geometry.width - width) * 0.5); } if (y == -1000) { const int textHeight = this->TextHeight( this->m_buttonContext->fonts, this->m_buttonContext->locale, this->text.c_str(), this->text.size(), 0, height, bold, 0 ); y = static_cast((this->geometry.height - textHeight) * 0.5); } for (const BitmapButtonTextStyle& style : this->styles) { if (style.state == state) { return; } } this->styles.push_back(BitmapButtonTextStyle{state, x, y, height, bold, color, shadow}); } // OFFSET: 0x00868750 // FUNCTION: fn_10963 void UIStaticText::SetTextAutoWidth(const char* value) { this->tooltipEnabled = 0; this->tooltip = value; this->text = value; this->Invalidate(); const int height = this->geometry.height; const int width = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, value, 0, this->fontFamily, this->fontHeight, this->bold, 0); this->Resize(width + 2, height); } // OFFSET: 0x008687F0 // FUNCTION: fn_10964 void UIStaticText::SetNumber(int value) { char buffer[40]; std::sprintf(buffer, "%d", value); this->text = buffer; this->tooltip = buffer; this->tooltipEnabled = 0; this->Invalidate(); } // OFFSET: 0x00867CA0 // FUNCTION: fn_10948 void UIStaticText::SetTextWithinWidth(const char* value, int outlineValue) { this->text = value; this->tooltip = value; this->outline = outlineValue; this->tooltipEnabled = 0; const int width = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, value, 0, 0, this->fontHeight, this->bold, 0); if (this->geometry.width < width) { this->SetTextFitted(value); } else { const int height = this->geometry.height; const int textWidth = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, value, 0, 0, this->fontHeight, this->bold, 0); this->Resize(textWidth, height); } this->Invalidate(); }