#include "Render/Renderer.h" #include "Client/Mode/CMode.h" #include "Client/Mode/ModeMgr.h" #include "Client/Session.h" #include "Contents/Configuration/ServiceConfiguration.h" #include "Contents/Configuration/ServiceOptions.h" #include "Contents/Jobs/JobInheritance.h" #include "Render/ActionSpriteDrawing.h" #include "Render/TextureQuad.h" #include "Render/Textures/Texture.h" #include "Render/Textures/TextureCache.h" #include "Resource/ResourceMgr.h" #include "Resource/Sprites/ActionResource.h" #include "Resource/Sprites/SpriteResource.h" #include #include #include // OFFSET: 0x0055D150 // FUNCTION: fn_02097 float CRenderer::ScaleDistance(float distance) const { return (this->viewport.scaleX * distance) / 7.0f; } // OFFSET: 0x0055D170 // FUNCTION: fn_02098 float CRenderer::UiScaleX() const { return this->viewport.uiScaleX; } // OFFSET: 0x0055D180 // FUNCTION: fn_02099 float CRenderer::UiScaleY() const { return this->viewport.uiScaleY; } // OFFSET: 0x0055A920 // FUNCTION: fn_02081 void CRenderer::DrawBattleFieldIcon(CRenderSystemBase& system) { if (g_session.m_score1 < 0 || g_session.m_score2 < 0) { return; } const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f}; RECT rect; rect.left = this->viewport.width - 280; rect.top = 26; rect.right = this->viewport.width - 232; rect.bottom = 74; CMode* mode = g_modeMgr.GetGameMode(); mode->DrawTexture(rect, 0, 0.0999f, 0xCDFFFFFF, g_texMgr.Load("effect\\사자(A).bmp", 0, false, true, false), region); rect.left = this->viewport.width - 280; rect.top = 84; rect.right = this->viewport.width - 232; rect.bottom = 132; mode = g_modeMgr.GetGameMode(); mode->DrawTexture(rect, 0, 0.0999f, 0xCDFFFFFF, g_texMgr.Load("effect\\독수리(B).bmp", 0, false, true, false), region); const unsigned char width = g_session.m_score1 > 9 || g_session.m_score2 > 9 ? 2 : 1; CActRes* action = static_cast(ResourceMgr::Instance().Load("이팩트\\RankFont.act")); CSprRes* sprite = static_cast(ResourceMgr::Instance().Load("이팩트\\RankFont.spr")); int digits[2]; int score = g_session.m_score1 < 0 ? 0 : g_session.m_score1; int count = (score > 9) + 1; digits[0] = score % 10; digits[1] = score / 10 % 10; int x = this->viewport.width - (width > 1 ? 175 : 207); for (int i = 0; i < count; ++i) { g_modeMgr.GetGameMode(); DrawActionSprite(system, x, 50, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201); x -= 32; } score = g_session.m_score2 < 0 ? 0 : g_session.m_score2; count = (score > 9) + 1; digits[0] = score % 10; digits[1] = score / 10 % 10; x = this->viewport.width - (width > 1 ? 175 : 207); for (int i = 0; i < count; ++i) { g_modeMgr.GetGameMode(); DrawActionSprite(system, x, 108, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201); x -= 32; } } // OFFSET: 0x0055E840 // FUNCTION: fn_02112 void CRenderer::DrawOverlays(CRenderSystemBase& system) { // GLOBAL: gl_24883 static char s_bannerState; // GLOBAL: gl_24885 static int s_bannerAlpha; // GLOBAL: gl_24884 static short s_shakeStep; if (g_serviceType == 0) { SYSTEMTIME now; GetLocalTime(&now); if (now.wMinute == 0 && now.wSecond == 0 && s_bannerState == 0) { s_bannerState = 1; s_bannerAlpha = 0; } else if (now.wMinute == 0 && now.wSecond >= 10 && s_bannerState == 1) { s_bannerState = 2; } else if (s_bannerState < 1) { goto timer; } { CTexture* texture = g_texMgr.Load("유저인터페이스\\", 0, false, true, false); if (texture != nullptr) { RECT rect; rect.bottom = texture->Height() + 45; rect.left = this->viewport.width - texture->Width() - 140; rect.top = 45; rect.right = this->viewport.width - 140; if (s_bannerState == 1) { if (s_bannerAlpha < 220) { ++s_bannerAlpha; } } else if (s_bannerAlpha > 0) { --s_bannerAlpha; } else { s_bannerState = 0; } const std::uint32_t color = (s_bannerAlpha << 24) + 0xFFFFFF; const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f}; g_modeMgr.GetGameMode()->DrawTexture(rect, 0, 0.0999f, color, texture, region); } } } timer: if (g_session.unknown_5448 != 0) { const int scale = this->viewport.height / 700; CActRes* action = static_cast(ResourceMgr::Instance().Load("이팩트\\TimeFont.act")); CSprRes* sprite = static_cast(ResourceMgr::Instance().Load("이팩트\\TimeFont.spr")); g_modeMgr.GetGameMode(); DrawActionSprite(system, 100, 100, action, sprite, 0, 0, static_cast(scale) * 0.5f, 0.0f, 0xFFFFFFFF, 0x201); g_modeMgr.GetGameMode(); DrawActionSprite(system, 100, 200, action, sprite, 1, 0, static_cast(scale), 0.0f, 0xFFFFFFFF, 0x201); } if (g_session.WorldUnknown0050() == 1) { this->DrawBattleFieldIcon(system); } if (!g_serviceOptions.Get(8) || g_screenShakeDuration <= 0 || g_screenShakeMode == 2 || !this->LockBackBuffer()) { return; } char* line = static_cast(std::malloc(this->backBuffer.pitch)); if (s_shakeStep < 2) { s_shakeStep = 2; } for (int y = this->viewport.height - 1; y >= 0; --y) { char* row = static_cast(this->backBuffer.pixels) + this->backBuffer.pitch * y; const unsigned char period = s_shakeStep > 10 ? 20 - s_shakeStep : s_shakeStep; if (y == this->viewport.height - 1) { std::memcpy(line, row, this->backBuffer.pitch); } if (static_cast(y) % period == 0) { std::memcpy(line, row, this->backBuffer.pitch); } else { const int offset = std::rand() % 8 * 16; if (g_screenShakeMode == 0) { std::memcpy(row, line, this->backBuffer.pitch); } else if (g_screenShakeMode == 1) { std::memcpy(row + offset, line, this->backBuffer.pitch - offset); } } } s_shakeStep += 2; if (s_shakeStep < 2) { s_shakeStep = 2; } else if (s_shakeStep > 16) { g_screenShakeDuration = g_screenShakeDuration - 1 < 0 ? 0 : g_screenShakeDuration - 1; s_shakeStep = 2; } std::free(line); this->UnlockBackBuffer(); } // OFFSET: 0x00560A40 // FUNCTION: fn_02161 CRenderer::CRenderer(CRenderSystemBase& system) : frame(0), unknown_003C(0), unknown_0040(0), unknown_0044(0), twoPass(0), unknown_004C(0) { this->atlas.Initialize(system, 50); this->fog.enabled = 0; this->fog.dirty = 1; this->fog.supported = 0; } // OFFSET: 0x00562090 // FUNCTION: fn_02175 // OFFSET: 0x00562260 CRenderer::~CRenderer() = default;