#include "UI/Rodex/UIRodexComposeWnd.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeDragState.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Items/ItemDescription.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" #include "UI/Edit/UIEditCtrl_Currency.h" #include "UI/Window/UIWindowMgr.h" #include "UI/Window/WindowManagerWindows.h" #include // OFFSET: 0x007FF520 // FUNCTION: fn_10002 ITEM_INFO UIRodexComposeWnd::GetItemAtPoint(int x, int y) { if (x >= 30 && x <= 190 && y >= 309 && y <= 333) { this->m_itemIndex = 0; int left = 30; for (auto item = this->m_items.begin(); item != this->m_items.end(); ++item) { if (x > left && x < left + 24) { return *item; } left += 34; ++this->m_itemIndex; } } return ITEM_INFO(0); } // OFFSET: 0x00800480 // FUNCTION: fn_10006 void UIRodexEditCtrl3::Slot15(int width, int height) { auto* scrollBar = new UIRodexScrollBar(*this->m_context); this->unknown_0130 = scrollBar; scrollBar->Configure(width - 5, 0, 1, height); this->AddChild(this->unknown_0130); } // OFFSET: 0x00800DD0 // FUNCTION: fn_10008 void UIRodexScrollBar::Paint() { this->ClearSurface(0xFF00FF); if (this->maximum == 0) { return; } if (this->vertical == 1) { this->FillRegion(0, 0, 5, this->geometry.height, 0xFFFFFF); const auto* upper = static_cast( ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\rodexsystem\\renewal\\scrollbar_arrow_upper.bmp")) ); this->DrawBitmap(0, 0, &upper->image, false); int offset = this->ThumbOffset() + this->arrowLength; if (offset < 5) { offset = 5; } int length = this->ThumbLength(); if (this->geometry.height - 10 < length) { length = 1; } this->FillRegion(0, offset, 5, length, 0xE9E9E9); const auto* lower = static_cast( ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\rodexsystem\\renewal\\scrollbar_arrow_down.bmp")) ); this->DrawBitmap(0, this->geometry.height - this->arrowLength, &lower->image, false); } this->minimumThumb = 0; } // OFFSET: 0x00800ED0 // FUNCTION: fn_10009 void UIRodexComposeWnd::Slot25(int x, int y) { if (y < 17) { UIFrameWnd::Slot25(x, y); } ITEM_INFO item = this->GetItemAtPoint(x, y); if (item.unknown_0000[1] > 0) { ItemDescriptions descriptions{g_itemDescriptions}; static_cast(g_modeMgr.GetGameMode())->drag.BeginItem(this->m_frameContext->windows, descriptions, 15, item, item.quantity, -1); } } // OFFSET: 0x008011B0 // FUNCTION: fn_10011 void UIRodexComposeWnd::Slot19() { if (g_windowMgr.GetHoverWindow() == this->m_zeny) { this->m_zeny->Slot19(); } } // OFFSET: 0x008011D0 // FUNCTION: fn_10012 void UIRodexComposeWnd::Slot32(int x, int y) { ITEM_INFO item = this->GetItemAtPoint(x, y); if (std::atoi(item.itemId.c_str()) != 0) { this->m_frameContext->windows.EnsureWindow(12)->SendMsg(nullptr, 24, reinterpret_cast(&item), 0, 0, 0); } }