#include "UI/Text/UIStaticText_LF.h" #include #include // OFFSET: 0x0094ECF0 // FUNCTION: fn_12915 void UIStaticText_LF::Paint() { this->ClearSurface(0xFFFF00FF); this->sub_A84400( 0, 0, *reinterpret_cast(reinterpret_cast(this) + 0x7C), this->geometry.width, *reinterpret_cast(reinterpret_cast(this) + 0x94), *reinterpret_cast(reinterpret_cast(this) + 0x98), *reinterpret_cast(reinterpret_cast(this) + 0x9C), *reinterpret_cast(reinterpret_cast(this) + 0xA0), *reinterpret_cast(reinterpret_cast(this) + 0xA4), *reinterpret_cast(reinterpret_cast(this) + 0xA8) ); } // OFFSET: 0x0094EEA0 // FUNCTION: fn_12920 void UIStaticText_LF::Slot25(int x, int y) { if (this->parent) { this->parent->Slot25(x, y); } } // OFFSET: 0x0094EFA0 // FUNCTION: fn_12925 void UIStaticText_LF::Slot31(int x, int y) { if (this->parent) { this->parent->Slot31(x, y); } } // OFFSET: 0x0094F300 // FUNCTION: fn_12936 void UIStaticText_LF::Slot35(int delta) { if (this->parent) { this->parent->Slot35(delta); } }