#include "Render/SpriteGeometry.h" #include "Render/Projection/RendererViewport.h" #include #include // OFFSET: 0x0055F6A0 // FUNCTION: fn_02118 void RendererViewport::SetSize(int columns, int rows) { this->height = rows; this->centerX = columns / 2; this->width = columns; this->centerY = rows / 2; const float aspect = static_cast(rows) / static_cast(columns); this->aspect = aspect; const float narrow = static_cast(std::tan(0.13089966773986816)); this->scaleY = static_cast(rows / 2) / narrow; const float wide = static_cast(std::tan(1.4398963451385498)); this->clipCenterY = rows / 2; this->clipCenterX = columns / 2; this->vertical = wide; this->horizontal = wide * aspect; this->scaleX = (static_cast(columns / 2) / narrow) * aspect; this->uiScaleX = static_cast(columns) / 640.0f; const float height = (static_cast(rows) * 1.34f) / 768.0f; this->uiScaleY = static_cast(rows) / 730.0f; g_heightScale = height; g_tangent = g_projectionScale / this->uiScaleY; g_cotangent = g_projectionScale / this->uiScaleY; }