#include "Client/Mode/ActiveGameMode.h" // STATIC: 0x013495b8 // GLOBAL: gl_24475 CWorld g_world = {1}; // OFFSET: 0x00AD6450 // FUNCTION: fn_17831 CMode* CWorld::ActiveGameMode() { return this->state == 1 ? this->gameMode : nullptr; } // OFFSET: 0x00AD66D0 // FUNCTION: fn_17835 void CMode::Slot7(int) { } // OFFSET: 0x00AD66E0 // FUNCTION: fn_17836 void CMode::End() { } // OFFSET: 0x00AD66F0 // FUNCTION: fn_17837 void CMode::Initialize(const char*) { } // OFFSET: 0x00AD6700 // FUNCTION: fn_17838 void CMode::Slot5(int) { }